[ubuntu-us-ma] [Ubuntu-gaming] Fwd: [FSF] Breakthrough for Free Software Gaming
James Gray
jamespgray at gmail.com
Thu May 6 15:42:09 BST 2010
GPLv3 4. Conveying Verbatim Copies:
"You may charge any price or no price for each copy that you convey, and you
may offer support or warranty protection for a fee."
Remember that the GPL is about providing freedoms not about taking them
away.
http://www.gnu.org/licenses/gpl-3.0.html
On Thu, May 6, 2010 at 10:29 AM, Paul Tagliamonte <paultag at ubuntu.com>wrote:
> On Thu, May 6, 2010 at 10:28 AM, Danny Piccirillo
> <danny.piccirillo at ubuntu.com> wrote:
> > I understood that you could sell free software, but i thought you
> > could not restrict access to the code (you can't see unelss you pay),
>
> At the cost of the medium it's transported on IIRC
>
> > but i suppose you still can't stop someone else from sharing so it
> > makes sense. Either way, i don't think they need to use a model like
> > that to make money, but it will be interesting to see what they do
> >
> > On Thu, May 6, 2010 at 10:26, Paul Tagliamonte <paultag at ubuntu.com>
> wrote:
> >> On Thu, May 6, 2010 at 10:21 AM, Danny Piccirillo
> >> <danny.piccirillo at ubuntu.com> wrote:
> >>> Identica:
> >>> http://identi.ca/notice/31264446
> >>> Reddit:
> >>>
> http://www.reddit.com/r/linux/comments/c0kn3/ryzom_mmorpg_partners_with_the_fsf_and_goes_gnu/
> >>>
> >>>>If Ryzom is still a game you have to buy in order to get access to the
> code
> >>>
> >>> Of course, that would be illegal...
> >>
> >> That's not actually illegal. You can sell code ( that's the free as in
> >> beer part ), but to remain open source you have to provide the source
> >> code at a modest ( at most ) price ( free as in freedom part )
> >>
> >>>
> >>> On Thu, May 6, 2010 at 10:13, Moustafa Chamli <
> moustafa.chamli at gmail.com> wrote:
> >>>> While this may be great news, there is still one issue to be adressed:
> Is it
> >>>> still sold, or downloaded for free? The reason most large companies
> don't
> >>>> go Free is because of the fear of losing profits. If Ryzom is still a
> game
> >>>> you have to buy in order to get access to the code, this would be
> excellent
> >>>> news as it could encourage more companies to do the same.
> >>>>
> >>>> Moustafa Chamli
> >>>> Game designer, 3D modeler
> >>>> moustafa.chamli at gmail.com
> >>>>
> >>>>
> >>>> On Thu, May 6, 2010 at 8:34 AM, Danny Piccirillo
> >>>> <danny.piccirillo at ubuntu.com> wrote:
> >>>>>
> >>>>>
> >>>>> ---------- Forwarded message ----------
> >>>>> From: Peter Brown <info at fsf.org>
> >>>>> Date: Thu, May 6, 2010 at 08:01
> >>>>> Subject: [FSF] Breakthrough for Free Software Gaming
> >>>>> To: info-fsf at fsf.org, info-press at fsf.org
> >>>>>
> >>>>>
> >>>>> Breakthrough for Free Software Gaming--Ryzom Announces Full Release
> of
> >>>>> Source Code and Artwork, and a Partnership with the Free Software
> >>>>> Foundation to Host a Repository of the Game's Artistic Assets.
> >>>>>
> >>>>> Press release: http://dev.ryzom.com/news/13 and at
> >>>>> http://www.fsf.org/news/free-ryzom-1
> >>>>>
> >>>>>
> >>>>> By Brett Smith - FSF Licensing Compliance Engineer
> >>>>>
> >>>>> Ryzom is a massively multiplayer online role-playing game (MMORPG),
> >>>>> where players work together to explore a fantasy world and set out on
> >>>>> various quests. Today, the Ryzom team has released the game as free
> >>>>> software: both the client and server programs have been released
> under
> >>>>> the GNU Affero General Public License version 3, while its models,
> >>>>> textures, and other art are covered by CC-BY-SA 3.0.
> >>>>>
> >>>>> This release is probably the single-biggest contribution to free
> >>>>> software games yet. If you missed it, check out the press release.
> We're
> >>>>> thankful to the Ryzom team for making this release, and excited about
> >>>>> the possibilities it presents to all free software games. The code is
> >>>>> tested and proven, having run the Ryzom game since 2004, and the
> >>>>> art—more than 13 gigabytes of data—can be adapted and used in other
> >>>>> games. This release can provide a lot of new resources and energy for
> >>>>> free software game development.
> >>>>>
> >>>>> Since we're expecting people to have a lot of interest in this
> release,
> >>>>> we wanted to provide some detailed information up-front about exactly
> >>>>> what has and has not been released, and suggestions for ways
> developers
> >>>>> can contribute to the project effectively.
> >>>>>
> >>>>> All of the code necessary to run both the client and server software
> has
> >>>>> been released under AGPLv3. If you want to play on the official Ryzom
> >>>>> server today, you can do that using only free software. Modified
> clients
> >>>>> will not be allowed to connect to the official server, but a testing
> >>>>> server is available to try them out.
> >>>>>
> >>>>> If you want to run your own server for the game, you have the
> software
> >>>>> to do that, but you won't really have any world data—information
> about
> >>>>> geography, special places, characters, quests, items, and so on—to
> run
> >>>>> it with. Winch Gate Properties, the company that currently holds the
> >>>>> copyright for all game materials and runs the official server, has
> >>>>> decided not to release that data, to avoid causing disruption for
> their
> >>>>> current player community. People who want to run their own server
> will
> >>>>> need to develop their own world to do so—only a small test world
> comes
> >>>>> with the code.
> >>>>>
> >>>>> Unfortunately, that development can't be done with free software,
> >>>>> because most of the world creation process depends on proprietary 3-D
> >>>>> modeling software. Work is already underway to eliminate those
> >>>>> dependencies and use free software alternatives like Blender. This is
> >>>>> the next big task that needs to be done to make Ryzom even more
> useful
> >>>>> to the free software community, so if you'd like to help, please see
> the
> >>>>> project page for more information. In the meantime, the server code
> may
> >>>>> be adapted for other games.
> >>>>>
> >>>>> Art files from the game, including both textures and 3-D models, have
> >>>>> been released under CC-BY-SA 3.0. The FSF is helping distribute these
> >>>>> files by hosting a mirror for the Ryzom media server. You can use
> these
> >>>>> files in other games, software, artistic works—anywhere, really—under
> >>>>> the terms of that license. Music and sound effects are not being
> >>>>> released today because Winch Gate does not have the legal rights to
> do
> >>>>> so, but they are trying to find an arrangement that will see these
> files
> >>>>> released under a free license as well.
> >>>>>
> >>>>> Today's release offers free software developers a lot of
> opportunities,
> >>>>> both to contribute to Ryzom and to improve other software. If you see
> a
> >>>>> project that you'd like to see benefit, please get involved! For more
> >>>>> information about this release, including downloads and more projects
> >>>>> underway, please visit the Ryzom team's page.
> >>>>>
> >>>>> http://www.fsf.org/blogs/licensing/ryzom-free-software
> >>>>>
> >>>>> info-fsf mailing list
> >>>>> info-fsf at fsf.org
> >>>>> Unsubscribe: http://lists.fsf.org/mailman/listinfo/info-fsf
> >>>>>
> >>>>>
> >>>>>
> >>>>> --
> >>>>> .danny
> >>>>>
> >>>>> ☮♥Ⓐ - http://www.google.com/profiles/danny.piccirillo
> >>>>> Every (in)decision matters.
> >>>>>
> >>>>> _______________________________________________
> >>>>> Mailing list: https://launchpad.net/~ubuntu-gaming<https://launchpad.net/%7Eubuntu-gaming>
> >>>>> Post to : ubuntu-gaming at lists.launchpad.net
> >>>>> Unsubscribe : https://launchpad.net/~ubuntu-gaming<https://launchpad.net/%7Eubuntu-gaming>
> >>>>> More help : https://help.launchpad.net/ListHelp
> >>>>>
> >>>>
> >>>>
> >>>
> >>>
> >>>
> >>> --
> >>> .danny
> >>>
> >>> ☮♥Ⓐ - http://www.google.com/profiles/danny.piccirillo
> >>> Every (in)decision matters.
> >>>
> >>> --
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> https://lists.ubuntu.com/mailman/listinfo/ubuntu-news-team
> >>>
> >>
> >>
> >>
> >> --
> >> #define sizeof(x) rand()
> >> :wq
> >>
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> >
> >
> >
> > --
> > .danny
> >
> > ☮♥Ⓐ - http://www.google.com/profiles/danny.piccirillo
> > Every (in)decision matters.
> >
> > --
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>
>
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> :wq
>
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