GPLv3 4. Conveying Verbatim Copies:<br><br>"You may charge any price or no price for each copy that you convey,
and you may offer support or warranty protection for a fee."<br><br>Remember that the GPL is about providing freedoms not about taking them away.<br><br><a href="http://www.gnu.org/licenses/gpl-3.0.html">http://www.gnu.org/licenses/gpl-3.0.html</a><br>
<br><div class="gmail_quote">On Thu, May 6, 2010 at 10:29 AM, Paul Tagliamonte <span dir="ltr"><<a href="mailto:paultag@ubuntu.com">paultag@ubuntu.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">
On Thu, May 6, 2010 at 10:28 AM, Danny Piccirillo<br>
<div class="im"><<a href="mailto:danny.piccirillo@ubuntu.com">danny.piccirillo@ubuntu.com</a>> wrote:<br>
</div><div class="im">> I understood that you could sell free software, but i thought you<br>
> could not restrict access to the code (you can't see unelss you pay),<br>
<br>
</div>At the cost of the medium it's transported on IIRC<br>
<div><div></div><div class="h5"><br>
> but i suppose you still can't stop someone else from sharing so it<br>
> makes sense. Either way, i don't think they need to use a model like<br>
> that to make money, but it will be interesting to see what they do<br>
><br>
> On Thu, May 6, 2010 at 10:26, Paul Tagliamonte <<a href="mailto:paultag@ubuntu.com">paultag@ubuntu.com</a>> wrote:<br>
>> On Thu, May 6, 2010 at 10:21 AM, Danny Piccirillo<br>
>> <<a href="mailto:danny.piccirillo@ubuntu.com">danny.piccirillo@ubuntu.com</a>> wrote:<br>
>>> Identica:<br>
>>> <a href="http://identi.ca/notice/31264446" target="_blank">http://identi.ca/notice/31264446</a><br>
>>> Reddit:<br>
>>> <a href="http://www.reddit.com/r/linux/comments/c0kn3/ryzom_mmorpg_partners_with_the_fsf_and_goes_gnu/" target="_blank">http://www.reddit.com/r/linux/comments/c0kn3/ryzom_mmorpg_partners_with_the_fsf_and_goes_gnu/</a><br>
>>><br>
>>>>If Ryzom is still a game you have to buy in order to get access to the code<br>
>>><br>
>>> Of course, that would be illegal...<br>
>><br>
>> That's not actually illegal. You can sell code ( that's the free as in<br>
>> beer part ), but to remain open source you have to provide the source<br>
>> code at a modest ( at most ) price ( free as in freedom part )<br>
>><br>
>>><br>
>>> On Thu, May 6, 2010 at 10:13, Moustafa Chamli <<a href="mailto:moustafa.chamli@gmail.com">moustafa.chamli@gmail.com</a>> wrote:<br>
>>>> While this may be great news, there is still one issue to be adressed: Is it<br>
>>>> still sold, or downloaded for free? The reason most large companies don't<br>
>>>> go Free is because of the fear of losing profits. If Ryzom is still a game<br>
>>>> you have to buy in order to get access to the code, this would be excellent<br>
>>>> news as it could encourage more companies to do the same.<br>
>>>><br>
>>>> Moustafa Chamli<br>
>>>> Game designer, 3D modeler<br>
>>>> <a href="mailto:moustafa.chamli@gmail.com">moustafa.chamli@gmail.com</a><br>
>>>><br>
>>>><br>
>>>> On Thu, May 6, 2010 at 8:34 AM, Danny Piccirillo<br>
>>>> <<a href="mailto:danny.piccirillo@ubuntu.com">danny.piccirillo@ubuntu.com</a>> wrote:<br>
>>>>><br>
>>>>><br>
>>>>> ---------- Forwarded message ----------<br>
>>>>> From: Peter Brown <<a href="mailto:info@fsf.org">info@fsf.org</a>><br>
>>>>> Date: Thu, May 6, 2010 at 08:01<br>
>>>>> Subject: [FSF] Breakthrough for Free Software Gaming<br>
>>>>> To: <a href="mailto:info-fsf@fsf.org">info-fsf@fsf.org</a>, <a href="mailto:info-press@fsf.org">info-press@fsf.org</a><br>
>>>>><br>
>>>>><br>
>>>>> Breakthrough for Free Software Gaming--Ryzom Announces Full Release of<br>
>>>>> Source Code and Artwork, and a Partnership with the Free Software<br>
>>>>> Foundation to Host a Repository of the Game's Artistic Assets.<br>
>>>>><br>
>>>>> Press release: <a href="http://dev.ryzom.com/news/13" target="_blank">http://dev.ryzom.com/news/13</a> and at<br>
>>>>> <a href="http://www.fsf.org/news/free-ryzom-1" target="_blank">http://www.fsf.org/news/free-ryzom-1</a><br>
>>>>><br>
>>>>><br>
>>>>> By Brett Smith - FSF Licensing Compliance Engineer<br>
>>>>><br>
>>>>> Ryzom is a massively multiplayer online role-playing game (MMORPG),<br>
>>>>> where players work together to explore a fantasy world and set out on<br>
>>>>> various quests. Today, the Ryzom team has released the game as free<br>
>>>>> software: both the client and server programs have been released under<br>
>>>>> the GNU Affero General Public License version 3, while its models,<br>
>>>>> textures, and other art are covered by CC-BY-SA 3.0.<br>
>>>>><br>
>>>>> This release is probably the single-biggest contribution to free<br>
>>>>> software games yet. If you missed it, check out the press release. We're<br>
>>>>> thankful to the Ryzom team for making this release, and excited about<br>
>>>>> the possibilities it presents to all free software games. The code is<br>
>>>>> tested and proven, having run the Ryzom game since 2004, and the<br>
>>>>> art—more than 13 gigabytes of data—can be adapted and used in other<br>
>>>>> games. This release can provide a lot of new resources and energy for<br>
>>>>> free software game development.<br>
>>>>><br>
>>>>> Since we're expecting people to have a lot of interest in this release,<br>
>>>>> we wanted to provide some detailed information up-front about exactly<br>
>>>>> what has and has not been released, and suggestions for ways developers<br>
>>>>> can contribute to the project effectively.<br>
>>>>><br>
>>>>> All of the code necessary to run both the client and server software has<br>
>>>>> been released under AGPLv3. If you want to play on the official Ryzom<br>
>>>>> server today, you can do that using only free software. Modified clients<br>
>>>>> will not be allowed to connect to the official server, but a testing<br>
>>>>> server is available to try them out.<br>
>>>>><br>
>>>>> If you want to run your own server for the game, you have the software<br>
>>>>> to do that, but you won't really have any world data—information about<br>
>>>>> geography, special places, characters, quests, items, and so on—to run<br>
>>>>> it with. Winch Gate Properties, the company that currently holds the<br>
>>>>> copyright for all game materials and runs the official server, has<br>
>>>>> decided not to release that data, to avoid causing disruption for their<br>
>>>>> current player community. People who want to run their own server will<br>
>>>>> need to develop their own world to do so—only a small test world comes<br>
>>>>> with the code.<br>
>>>>><br>
>>>>> Unfortunately, that development can't be done with free software,<br>
>>>>> because most of the world creation process depends on proprietary 3-D<br>
>>>>> modeling software. Work is already underway to eliminate those<br>
>>>>> dependencies and use free software alternatives like Blender. This is<br>
>>>>> the next big task that needs to be done to make Ryzom even more useful<br>
>>>>> to the free software community, so if you'd like to help, please see the<br>
>>>>> project page for more information. In the meantime, the server code may<br>
>>>>> be adapted for other games.<br>
>>>>><br>
>>>>> Art files from the game, including both textures and 3-D models, have<br>
>>>>> been released under CC-BY-SA 3.0. The FSF is helping distribute these<br>
>>>>> files by hosting a mirror for the Ryzom media server. You can use these<br>
>>>>> files in other games, software, artistic works—anywhere, really—under<br>
>>>>> the terms of that license. Music and sound effects are not being<br>
>>>>> released today because Winch Gate does not have the legal rights to do<br>
>>>>> so, but they are trying to find an arrangement that will see these files<br>
>>>>> released under a free license as well.<br>
>>>>><br>
>>>>> Today's release offers free software developers a lot of opportunities,<br>
>>>>> both to contribute to Ryzom and to improve other software. If you see a<br>
>>>>> project that you'd like to see benefit, please get involved! For more<br>
>>>>> information about this release, including downloads and more projects<br>
>>>>> underway, please visit the Ryzom team's page.<br>
>>>>><br>
>>>>> <a href="http://www.fsf.org/blogs/licensing/ryzom-free-software" target="_blank">http://www.fsf.org/blogs/licensing/ryzom-free-software</a><br>
>>>>><br>
>>>>> info-fsf mailing list<br>
>>>>> <a href="mailto:info-fsf@fsf.org">info-fsf@fsf.org</a><br>
>>>>> Unsubscribe: <a href="http://lists.fsf.org/mailman/listinfo/info-fsf" target="_blank">http://lists.fsf.org/mailman/listinfo/info-fsf</a><br>
>>>>><br>
>>>>><br>
>>>>><br>
>>>>> --<br>
>>>>> .danny<br>
>>>>><br>
>>>>> ☮♥Ⓐ - <a href="http://www.google.com/profiles/danny.piccirillo" target="_blank">http://www.google.com/profiles/danny.piccirillo</a><br>
>>>>> Every (in)decision matters.<br>
>>>>><br>
>>>>> _______________________________________________<br>
>>>>> Mailing list: <a href="https://launchpad.net/%7Eubuntu-gaming" target="_blank">https://launchpad.net/~ubuntu-gaming</a><br>
>>>>> Post to : <a href="mailto:ubuntu-gaming@lists.launchpad.net">ubuntu-gaming@lists.launchpad.net</a><br>
>>>>> Unsubscribe : <a href="https://launchpad.net/%7Eubuntu-gaming" target="_blank">https://launchpad.net/~ubuntu-gaming</a><br>
>>>>> More help : <a href="https://help.launchpad.net/ListHelp" target="_blank">https://help.launchpad.net/ListHelp</a><br>
>>>>><br>
>>>><br>
>>>><br>
>>><br>
>>><br>
>>><br>
>>> --<br>
>>> .danny<br>
>>><br>
>>> ☮♥Ⓐ - <a href="http://www.google.com/profiles/danny.piccirillo" target="_blank">http://www.google.com/profiles/danny.piccirillo</a><br>
>>> Every (in)decision matters.<br>
>>><br>
>>> --<br>
>>> Ubuntu-news-team mailing list<br>
>>> <a href="mailto:Ubuntu-news-team@lists.ubuntu.com">Ubuntu-news-team@lists.ubuntu.com</a><br>
>>> Modify settings or unsubscribe at: <a href="https://lists.ubuntu.com/mailman/listinfo/ubuntu-news-team" target="_blank">https://lists.ubuntu.com/mailman/listinfo/ubuntu-news-team</a><br>
>>><br>
>><br>
>><br>
>><br>
>> --<br>
>> #define sizeof(x) rand()<br>
>> :wq<br>
>><br>
>> --<br>
>> Ubuntu-us-ma mailing list<br>
>> <a href="mailto:Ubuntu-us-ma@lists.ubuntu.com">Ubuntu-us-ma@lists.ubuntu.com</a><br>
>> Modify settings or unsubscribe at: <a href="https://lists.ubuntu.com/mailman/listinfo/ubuntu-us-ma" target="_blank">https://lists.ubuntu.com/mailman/listinfo/ubuntu-us-ma</a><br>
>><br>
><br>
><br>
><br>
> --<br>
> .danny<br>
><br>
> ☮♥Ⓐ - <a href="http://www.google.com/profiles/danny.piccirillo" target="_blank">http://www.google.com/profiles/danny.piccirillo</a><br>
> Every (in)decision matters.<br>
><br>
> --<br>
> Ubuntu-news-team mailing list<br>
> <a href="mailto:Ubuntu-news-team@lists.ubuntu.com">Ubuntu-news-team@lists.ubuntu.com</a><br>
> Modify settings or unsubscribe at: <a href="https://lists.ubuntu.com/mailman/listinfo/ubuntu-news-team" target="_blank">https://lists.ubuntu.com/mailman/listinfo/ubuntu-news-team</a><br>
><br>
<br>
<br>
<br>
--<br>
#define sizeof(x) rand()<br>
:wq<br>
<br>
--<br>
Ubuntu-us-ma mailing list<br>
<a href="mailto:Ubuntu-us-ma@lists.ubuntu.com">Ubuntu-us-ma@lists.ubuntu.com</a><br>
Modify settings or unsubscribe at: <a href="https://lists.ubuntu.com/mailman/listinfo/ubuntu-us-ma" target="_blank">https://lists.ubuntu.com/mailman/listinfo/ubuntu-us-ma</a><br>
</div></div></blockquote></div><br><div style="visibility: hidden; display: inline;" id="avg_ls_inline_popup"></div><style type="text/css">#avg_ls_inline_popup { position:absolute; z-index:9999; padding: 0px 0px; margin-left: 0px; margin-top: 0px; width: 240px; overflow: hidden; word-wrap: break-word; color: black; font-size: 10px; text-align: left; line-height: 13px;}</style>