[DC LoCo] Valve talks Steam client for Linux - SlashGear

Matthew Gallagher mattva01 at gmail.com
Wed May 2 16:10:26 UTC 2012


I agree, but I hope they get better mobile devs, Steam on iOS is very buggy....

On Wed, May 2, 2012 at 12:08 PM, Brady Merriweather
<brady.merriweather at gmail.com> wrote:
> I think the exploration of creating a Linux platform is more than just
> supporting a desktop platform, but a gateway test to eventually create
> mobile platforms since desktop sales are on the decline . They have already
> created a steam mobile application on android and iPhone. My guess is that
> porting there platforms to a Linux platform is to capture some if that
> market as people continue to head towards mobile.
>
> So yea, it's great they are making it now, but it's to keep the money
> rolling while they transition to platforms that support a Linux/unix based
> mobile devices.
>
>
> On Wednesday, May 2, 2012, Matthew Gallagher wrote:
>>
>> While that may be true, most of the time the opengl renderer is only
>> supported after porting to OSX, such as in Valve and Blizzard's case
>> and is generally inferior in feature set to the DirectX engine (for
>> example for a long time the OpenGL renderer in World of Warcraft did
>> not support full screen effects or some water shaders) and in the
>> other cases is supported due to the generic engine used (Infinity
>> Ward Engine, Unreal Engine 3, and iD Tech 4/5). In fact, the
>> technology used can be boiled down to 4 companies
>> (Activision-Blizzard, Valve, Bethesda Softworks(which owns iD), and
>> Epic Megagames)
>> The only game I've recently seen that pushed OpenGL  desktop features
>> was Rage, and that had severe driver issues on it's launch date.
>> I  this is changing, but as of now I do think most games focus on
>> DirectX support before working on a OpenGL build.
>> On Wed, May 2, 2012 at 11:03 AM, Michael Haney <thezorch at gmail.com> wrote:
>> > On Wed, May 2, 2012 at 10:20 AM, Matthew Gallagher <mattva01 at gmail.com>
>> > wrote:
>> >>
>> >> Well sure, but notice that nearly all game engines and GPU
>> >> manufacturers focus their marketing on support for new directX shader
>> >> features, rather then their equivalent in OpenGL. At this point it's
>> >> an image issue rather then a performance issue.
>> >>
>> >
>> > There are still a lot of game developers who use OpenGL.
>> >
>> > Rage by Id Software and Bethesda Softworks and the Call of Duty
>> > franchise
>> > all use OpenGL. Some games which default to D3D also have optional
>> > OpenGL
>> > renderers. Many of these are all of the Source Engine games by Valve,
>> > World
>> > of Warcraft, the Unreal Tournament franchise, Brink, and if I remember
>> > right
>> > also Duke Nukem Forever.
>> >
>> >
>> > --
>> > Michael "TheZorch" Haney
>> > thezorch
>>
>> >
>> > "Those who are angry in their religion do not live it."
>> > --Abraham-Hicks
>> >
>> > Break some Windows, bring freedom to your PC. www.ubuntu.com
>> >
>>
>>
>>
>> --
>> -Matthew Gallagher
>>
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>
>
>
> --
> Brady Merriweather
>
>



-- 
-Matthew Gallagher



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