[DC LoCo] Valve talks Steam client for Linux - SlashGear

Brady Merriweather brady.merriweather at gmail.com
Wed May 2 16:08:14 UTC 2012


I think the exploration of creating a Linux platform is more than just
supporting a desktop platform, but a gateway test to eventually create
mobile platforms since desktop sales are on the decline . They have already
created a steam mobile application on android and iPhone. My guess is that
porting there platforms to a Linux platform is to capture some if that
market as people continue to head towards mobile.

So yea, it's great they are making it now, but it's to keep the money
rolling while they transition to platforms that support a Linux/unix based
mobile devices.

On Wednesday, May 2, 2012, Matthew Gallagher wrote:

> While that may be true, most of the time the opengl renderer is only
> supported after porting to OSX, such as in Valve and Blizzard's case
> and is generally inferior in feature set to the DirectX engine (for
> example for a long time the OpenGL renderer in World of Warcraft did
> not support full screen effects or some water shaders) and in the
> other cases is supported due to the generic engine used (Infinity
> Ward Engine, Unreal Engine 3, and iD Tech 4/5). In fact, the
> technology used can be boiled down to 4 companies
> (Activision-Blizzard, Valve, Bethesda Softworks(which owns iD), and
> Epic Megagames)
> The only game I've recently seen that pushed OpenGL  desktop features
> was Rage, and that had severe driver issues on it's launch date.
> I  this is changing, but as of now I do think most games focus on
> DirectX support before working on a OpenGL build.
> On Wed, May 2, 2012 at 11:03 AM, Michael Haney <thezorch at gmail.com<javascript:;>>
> wrote:
> > On Wed, May 2, 2012 at 10:20 AM, Matthew Gallagher <mattva01 at gmail.com<javascript:;>
> >
> > wrote:
> >>
> >> Well sure, but notice that nearly all game engines and GPU
> >> manufacturers focus their marketing on support for new directX shader
> >> features, rather then their equivalent in OpenGL. At this point it's
> >> an image issue rather then a performance issue.
> >>
> >
> > There are still a lot of game developers who use OpenGL.
> >
> > Rage by Id Software and Bethesda Softworks and the Call of Duty franchise
> > all use OpenGL. Some games which default to D3D also have optional OpenGL
> > renderers. Many of these are all of the Source Engine games by Valve,
> World
> > of Warcraft, the Unreal Tournament franchise, Brink, and if I remember
> right
> > also Duke Nukem Forever.
> >
> >
> > --
> > Michael "TheZorch" Haney
> > thezorch <https://sites.google.com/site/thezorch/>
> >
> > "Those who are angry in their religion do not live it."
> > --Abraham-Hicks
> >
> > Break some Windows, bring freedom to your PC. www.ubuntu.com
> >
>
>
>
> --
> -Matthew Gallagher
>
> --
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-- 
*Brady Merriweather*
*
*
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