video card for new computer

Ralf Mardorf silver.bullet at zoho.com
Sat Dec 16 18:07:02 UTC 2017


On Sat, 16 Dec 2017 18:42:00 +0100, Ralf Mardorf wrote:
>On Sat, 16 Dec 2017 18:31:21 +0100, Ralf Mardorf wrote:
>>PPS: I worked on audio and video business and I'm a video and audio
>>engineer as well as an artist myself. While I guess that blender is
>>overprized, the Wiki anyway provides related information:
>>
>>Hardware 	Production-standard
>>Processor 	64-bit eight core CPU
>>Memory 	        16 GB RAM
>>Graphics card 	Dual OpenGL 3.2 compatible cards with 4 GB video
>>RAM Display 	Dual 1920×1080 pixels, 24-bit color
>>Input 	        Three-button mouse and graphics tablet
>>
>>https://en.wikipedia.org/wiki/Blender_(software)#Hardware_requirements  
>
>My apologies, I forgot to quote this, from the same link:
>
>"Cuda Requirements: Compute Level 2.0+, NVIDIA Fermi, better Kepler or
>later
>
>OpenCL Requirements: OpenCL 1.2, better OpenCL 2.0, AMD GCN 2nd Gen. or
>later with OpenCL 2.0 recommended since 2.79 (GCN 1 on Blacklist) or
>NVidia Kepler or Later (Cuda with more Performance)
>
>Actual recommended for best performance: Actual Intel Xeon or AMD Ryzen
>(8 to 32 Proz.), 64 GB RAM, NVIDIA GTX 1080 or better, AMD Radeon RX
>580 or better, fast SSD, Display: Dual 3840x2160 30-bit Color"

PPS: Rendering an animated character walking through photo-realistic
water, rendered based on scientifically math (I don't know if this is a
feature provided by blender) isn't much common graphic work. It's a
nice and usually not done with a single desktop computer.





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