Beryl at 1400x1050
Devon Harding
devonharding at gmail.com
Thu May 10 17:04:25 UTC 2007
>
> Beryl require significant amount of RAM access for the 3D chipset
> because each window is cached and updated as texture.
>
> The regular 2D X only use one framebuffer in video memory, at a time.
> Only requiering like width x heigh x 4 bytes (32bit depth) of RAMDAC
> accessible video ram.
>
> Beryl 3D X require width x heigh x 4 x num_of_windows_layers bytes of 3D
> chip accessible memory.
>
I'm starting to realize that now. I thought AGP was supposed to use system
RAM as additional texture memory? Here's the output of Beryl:
**************************************************************
* Beryl system compatiblity check *
**************************************************************
Detected xserver : AIGLX
Checking Display :0.0 ...
Checking for XComposite extension : passed (v0.3)
Checking for XDamage extension : passed
Checking for RandR extension : passed
Checking for XSync extension : passed
Checking Screen 0 ...
Checking for GLX_SGIX_fbconfig : passed
Checking for GLX_EXT_texture_from_pixmap : passed
Checking for non power of two texture support : passed
Checking maximum texture size : failed
Root window size (1400/1050) is bigger then maximum texture size (1024x1024)
X Error of failed request: GLXBadContext
Major opcode of failed request: 144 (GLX)
Minor opcode of failed request: 4 (X_GLXDestroyContext)
Serial number of failed request: 39
Current serial number in output stream: 41
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