glX problem : no Alpha channel ??
Trouilliez Vincent
vincent.trouilliez at wanadoo.fr
Fri Nov 26 06:34:29 UTC 2004
Looking at the debug info I got when starting 'Search and Rescue', the
reason why I am not getting 3D despite OpenGL is working fine with other
games, might be the following:
--------
GW Debug: glXChooseVisual(): RGBA double buffer X Visual not available.
GW Debug: glXChooseVisual(): RGBA single buffer X Visual not available.
GW Debug: glXCreateContext(): Created glX hardware rendering context.
....
Search and Rescue requires an alpha channel, current alpha channel is 0
bits in size.
--------
A problem with that 'alpha' channel, and also some buffers apparently.
How do I proceed to give glX satisfaction then ??? :-/
Any help welcome...
Regards,
Vince
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