Fwd: [UIFe] Improved Multi-monitor support for Unity2D
gerry.boland at canonical.com
Thu Mar 15 00:09:43 UTC 2012
Resending as previous stuck in moderation queue:
To keep feature-parity with Unity, Unity2D has to make some UI changes
regarding Multi-Monitor support.
There are no string changes, this is purely a notification.
Key aspects of these changes include:
- launcher available on every screen, or just one screen (configuration
option still required in System Settings however)
- dash/hud appear on screen containing mouse when summoned
- launcher arrows/pips reflect if windows are on current monitor/other
- summon launcher using mouse by pushing against screen edge
Please find more details in the bug report:
Please let me know if this is problematic, else I'll request the UIFe
from the release team.
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