[ubuntu-studio-devel] 17.04 cycle
set at ubuntustudio.org
Thu Oct 27 09:09:10 UTC 2016
Technically we entered the new cycle after releasing the previous one, but
its fair to say we all need to live a little bit of delicious post release
relaxation. The new cycle, Zesty Zapus 17.04 is a special one for US. While
it isn't an LTS, it marks the 10th aniversary of Ubuntu Studio. While 16.10
saw a few oldtimers leave, it gained new blood in contributors. By fear of
forgetting someone, i will skip dropping names, but we've seen activity in
our artwork team, in the PR team and in the tester team. The IRC channels
have been running hotter than i have ever whitnessed and while there was an
episode of hurt feelings, it's been fun and interesting to exchange on- and
I would like to invite everyone to share their thoughts on how we do this
10th aniversary unforgettable. From the top of my head these are a few
things i think we should work on this cycle:
- Recruit devels. We have an acute need of actual coders. While those among
us are awesome and skilled, we need to work on discharging workload from
their shoulders so that they can remain happy and relaxed contributors. The
only way i can think of is to campaign about it e v e r y w h e r e. Engage
the community and emphasise our users production. Create pride of the
healthy kind. Gain attention and outline the fact that there is actualy a
demand for what we do. Our community is small from a global scale, but it's
huge from the perspective of an altruistic volunteering based project.
There has been discussions about creating contests and i think it is great
and now that have a job, i am ready to invest a few bucks into some prizes
in the form of swag from the distributors we have at hand.
- Include gameing design tools. There is no doubt that game art is a an
ecompassing artform, including most of the multimedia fields we cover.
While blender has game engine, i hear there are interesting alternatives
and including this expression forn would open us up for a wider community.
- Review our artwork. Some of the artwork we have, such as boot images and
loading screen could need a makeover.
I invite you to fill the list :)
The emergency project right now is the website. It's been queued for too
long and while it is mostly an issue of miscommunication with Internet
Services, we still need to figure how we showcase the community with it.
Now for a little bit of reality check, on my personal side, my new job is
super interesting but also, well... fulltime and some... I basically
manage IT events, and while i'm learning craploads of stuff that are
usefull for my work with you, these first weeks i've been struggling to
find the energy to do anything else than procrastination on my freetime.
I'm hopefull iöthis is due to the nature of beginning something new and
intense that requires a lot of energy and dedication. I do not intend to
give up on this project by any means, but for the sake of the group unity,
i need to inform you of this. I will probably not be able to learn all i
still need to learn to be a packager and therefor i think i should focus on
doing what i already know how to do: PR, docs, artwork and troop
coordination/motivation. On that note i would like to invite everyone to
observe how xubuntu has migrated from having a project lead to having a
project council. Xubuntu has a remarkable infrastructure, and while our
team is small enough to be quite agile we should learn as much as we can
from their methods. In any case, i invite you to share any and all ideas,
suggestions, and motivations regarding our group in this thread.
Looking forwars to read you, with warm regards from cold sweden,
Sent from my Ubuntu pocket computer
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