Become involved in editing blueprints for Ubuntu Studio Raring

Kaj Ailomaa zequence at
Tue Oct 30 06:42:39 UTC 2012

On Tue, 30 Oct 2012 07:37:35 +0100, Kaj Ailomaa <zequence at>  

> You don't need to be a member of the ubuntustudio development team in  
> order to do this, so anyone interested, please do read.
> There are two good ways to propose things for Ubuntu Studio 13.04 Raring.
> Either post about it on this list, or create a workitem in a blueprint.
> == Posting on the ubuntustudio-devel mail list ==
> If you have any kind of ideas on how to improve Ubuntu Studio, you can  
> always just post about it on the list. The idea will then be picked up  
> and someone will make a workitem for it in blueprints.
> == Editing Blueprints ==
> For those wanting to become more involved, i.e. prepared to do some kind  
> of work themselves in implementing proposed ideas, it might be best to  
> create workitems directly in blueprints.
> But, please, do take a good look at how it's done, before starting to  
> add to it :).
> For reference, here are all the blueprints proposed for Ubuntu Studio  
> Raring so far:  
> To Editing blueprints:
>   * You need a launchpad account (obviously) to create workitems
>   * Don't remove or change other workitems before asking someone in the  
> dev team
>   * Each workitem should not contain too many things (better in that  
> case to split into multiple workitems)
>   * If you find there is a need for a new blueprint to hold your  
> workitem(s), post about it on the mail list or talk about it on  
> #ubuntustudio-devel
>   * Make sure not to create a duplicate for another workitem
>   * If at all unsure, please ask
> Each workitem is a job that needs to be researched, and then somehow  
> implemented.
> === Assigning yourself to a workitem ===
> A workitem that begins with [ubuntustudio-dev] is yet not assigned to  
> anyone. If it contains a launchpad id, i.e. [], that person is  
> assigned to it.

This should be "assigning yourself to a workitem", not blueprint

> Before assigning yourself to a blueprint, a good pointer is to discuss 
> things first with the dev lead who is responsible for that are of  
> development. Here's an overview of the team structure for reference  
> The statuses for workitems are as follows: TODO, INPROGRESS, DONE,  

This should be "if you start working on a workitem", not blueprint

> For simplicity, if you start working on a blueprint, change it to
> INPROGRESS, and keep it that way until you're either DONE, or you didn't  
> have time to finish it for the final release, in which case you change  
> it to POSTPONED.

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