Ubuntu Studio Art Manager

Cory K. coryisatm at gmail.com
Tue Aug 18 23:17:22 BST 2009


On Mon, Aug 17, 2009 at 3:39 PM, Kiernan Holland <rofthorax at gmail.com>wrote:
> I could contribute some things, but I don't know about being a art
> manager..
>
> If you could put together a package of the images of a complete package, it
> would give us something to play around with, and I'm sure someone could come
> up with some themes, but it's not clear where these bitmaps reside.  Also I
> could arrange to make blender blend files that would manage the compositing
> and texturing/lighting/rendering of the elements, which is something you can
> do with blender. You can run blender like a blackbox, providing input and
> generating output, I once wrangled and animation unattended from a Makefile.
>   

I'm missing you here. :) What does this mean?

> I think any single theme, is a bad idea.. IF it's going to be about
> creativity, it should permit a wide range of themes, and these should be
> community created.. That means the elements should be accessible and
> selective by the community, as what good is a creative operating system if
> the elements of the interface are not being created by it's creative users.

I'm sorry but I gotta say that's a bit naive. (but completely
understandable)

I have tried to involve the Studio community and even the wider Ubuntu
community to no avail. Nobody is willing to really do what it takes and
stick with it. Which also goes into my feeling that maintaining multiple
themes is a bad idea. We get enough bug with the current one already.

Here's what is needed from the position:

    * Define a new design direction or update our current one.
    * Create a single theme, wallpaper and if you're really ballsy, an
      icon set. (i've been trying to get someone to head up a off-shoot
      of Breathe:
      https://wiki.ubuntu.com/Artwork/BreatheIconSet/UbuntuStudio)
    * Know the technicals of how these work together and on the system.
    * Know how to use BZR.
    * Be able to troubleshoot issues with the art packages.
    * Ability to communicate in a clear and timely manner.
    * Find new contributors for things like the website.

I'm sure there's another I missed.

Do you have a body of work to point to so as to show us your skill?

Please CC the -devel list (I think it should be there anyway as its a
team/development issue) or me directly to any more replies to this
thread. (Im not on the user list anymore)


-Cory K.



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