[Ubuntu-gaming] Fwd: [FSF] Breakthrough for Free Software Gaming

Peter McCracken pmccracken16 at gmail.com
Thu May 6 16:51:40 BST 2010

Ryzom is still made by a company, and companies require money to work. If
the code comes with a purchase that's perfectly fine, because you'll get
both the game and a way to modify it.

Games that have been heavily modded in the past (Half-Life 2, for example)
were built with ways to get to the code, intentionally or not. This will be
one of the first times that a game has built-in access to the code.

However, this whole experiment hinges on whether or not the game is any
good. If it's not, interest could die out quickly despite the setting of a
radical precedent.

On Thu, May 6, 2010 at 10:47 AM, Luke Benstead <kazade at gmail.com> wrote:

> > Who is volunteering to rewrite their game engine from scratch to get it
> > running with OpenGL, OpenAL, GStreamer, etc?  Who is volunteering to add
> > features to Blender to support the features of their proprietary media
> > formats?
> Well, no-one yet since it was only just released, but at least now the
> opportunity exists.
> Luke.
> P.S. Anyway, anyone taking that on would be better placed using an
> existing engine like Ogre and Irrlicht and porting the game logic to
> it, rather than rewriting their engine from scratch.
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