Framebuffer activation
Vincenzo Ampolo
vincenzo.ampolo at gmail.com
Tue Feb 1 07:21:26 CST 2005
Matt Zimmerman wrote:
> As a basis for USplash, we will need to start enabling the kernel
> framebuffer in the initrd, if (and only if) the 'splash' option is passed on
> the kernel command line (it is by default).
>
As i know to start the framebuffer you should add "vga=792" for 1024*768
at 24 bits per pizel framebuffer. After that you will be able to change
settings using "struct fb_var_screeninfo" (in some cases).
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