Removal of PulseAudio from Ubuntu

Ben Gamari bgamari.foss at gmail.com
Thu May 6 03:28:02 UTC 2010


On Wed, 5 May 2010 21:52:25 -0400, Ryan Oram <ryan at infinityos.net> wrote:
> Emulators are a subset of games. They use the same libraries and
> frameworks. If they do not work, games will not likely not work.
> 
If they do not work, it is more likely that the game is broken in its
usage of the underlying hardware than PulseAudio. PulseAudio does things
with audio that older (i.e. broken) applications do not expect. If there
are issues, this is probably the result of applications making invalid
assumptions about the nature of the underlying device (now
PulseAudio).

Audio has worked perfectly on all my hardware with day-to-day
applications for the last several (>= 2) releases. Certainly, the
transition to PulseAudio was a little rough (which distributions deserve
a little blame for), but almost all of the issues have since been fixed,
even on broken hardware. Without PulseAudio, Ubuntu would be entirely
unable to compete with Windows or OS X on the basis of its audio
subsystem.

> Besides, do I have to configure my sound system to play a game on
> Windows or Mac OS X? No.
> 
No, if you have issues, bring it up with the game's/library's
upstream. If your game needs to be working today, use pasuspender as a
temporary workaround. But please, this discussion has been had dozens of
times before in various forms; PulseAudio is here to stay for the
benefit of us all. If you have issues, stop whining and help fix them.

- Ben




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