Removal of PulseAudio from Ubuntu

Danny Piccirillo danny.piccirillo at ubuntu.com
Wed May 5 23:27:36 UTC 2010


Hm, i brought this up last year:
https://lists.ubuntu.com/archives/ubuntu-devel-discuss/2009-June/008813.html

After reading this post on Insane Coding<
> http://insanecoding.blogspot.com/2009/06/state-of-sound-in-linux-not-so-sorry.html>(via
> Slashdot<
> http://linux.slashdot.org/story/09/06/19/1937210/State-of-Sound-Development-On-Linux-Not-So-Sorry-After-All?from=rss>)
> it seems that PulseAudio is actually a very bad choice in the long term due
> to horrible latency and lower sound quality, and that we should work to use
> OSS v4. It's a long read but seems to be worth it. What do others think
> about this?


On Wed, May 5, 2010 at 19:13, Ryan Oram <ryan at infinityos.net> wrote:

> A great overview of the problems with PulseAudio:
> http://www.webcitation.org/5kcZfOb4l
>
> It is 2 years old, but the facts in the article above are still
> completely true. PulseAudio has made essentially zero progress in the
> last 2 years, which is why it should be abandoned.
>
> Open up any emulator program on Ubuntu and it will skip like mad. Same
> with many native games such as Lincity-ng or OpenSonic. This is as
> most games on Linux depend on sound timing, which the high latency
> nature of PulseAudio messes up.
>
> I am greatly concerned that the non-functionality of PulseAudio is
> hampering the beginning of a commercial game industry on Linux.
> Developers need working APIs to make applications. They will not
> tolerate game development using a half-working API. I feel that there
> never be a wide spread game industry on Linux as long as PulseAudio is
> in widespread use.
>
> I have nothing against the ideals and theories behind PulseAudio. It
> is just their implementation does not work and it seems it will never
> actually work as intended. Libsydney has never come to be. It is time
> we look at alternatives.
>
> A good possible solution would be switching to OSS4 and writing an
> audio wrapper for it to make it easier for developers to use. OSS4 is
> much more simplistic and (arguably) cleaner designed then ALSA, which
> would likely made this an easier task.
>
> I have already removed PulseAudio completely from my distribution
> because I have found it greatly interferes with multimedia playback
> and gaming. I have received no complaints from my users, in fact, many
> of them have switched over to infinityOS specifically because I do not
> include PulseAudio.
>
> Let's not waste any more effort on a failure.
>
> Thanks,
> Ryan Oram
>
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-- 
.danny

☮♥Ⓐ - http://www.google.com/profiles/danny.piccirillo
Every (in)decision matters.
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