<div>Hm, i brought this up last year: <a href="https://lists.ubuntu.com/archives/ubuntu-devel-discuss/2009-June/008813.html">https://lists.ubuntu.com/archives/ubuntu-devel-discuss/2009-June/008813.html</a><br><br><blockquote class="gmail_quote" style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0.8ex; border-left-width: 1px; border-left-color: rgb(204, 204, 204); border-left-style: solid; padding-left: 1ex; ">
After reading this post on Insane Coding<<a href="http://insanecoding.blogspot.com/2009/06/state-of-sound-in-linux-not-so-sorry.html">http://insanecoding.blogspot.com/2009/06/state-of-sound-in-linux-not-so-sorry.html</a>>(via Slashdot<<a href="http://linux.slashdot.org/story/09/06/19/1937210/State-of-Sound-Development-On-Linux-Not-So-Sorry-After-All?from=rss">http://linux.slashdot.org/story/09/06/19/1937210/State-of-Sound-Development-On-Linux-Not-So-Sorry-After-All?from=rss</a>>) it seems that PulseAudio is actually a very bad choice in the long term due to horrible latency and lower sound quality, and that we should work to use OSS v4. It's a long read but seems to be worth it. What do others think about this?</blockquote>
</div><div><br><div class="gmail_quote">On Wed, May 5, 2010 at 19:13, Ryan Oram <span dir="ltr"><<a href="mailto:ryan@infinityos.net">ryan@infinityos.net</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
A great overview of the problems with PulseAudio:<br>
<a href="http://www.webcitation.org/5kcZfOb4l" target="_blank">http://www.webcitation.org/5kcZfOb4l</a><br>
<br>
It is 2 years old, but the facts in the article above are still<br>
completely true. PulseAudio has made essentially zero progress in the<br>
last 2 years, which is why it should be abandoned.<br>
<br>
Open up any emulator program on Ubuntu and it will skip like mad. Same<br>
with many native games such as Lincity-ng or OpenSonic. This is as<br>
most games on Linux depend on sound timing, which the high latency<br>
nature of PulseAudio messes up.<br>
<br>
I am greatly concerned that the non-functionality of PulseAudio is<br>
hampering the beginning of a commercial game industry on Linux.<br>
Developers need working APIs to make applications. They will not<br>
tolerate game development using a half-working API. I feel that there<br>
never be a wide spread game industry on Linux as long as PulseAudio is<br>
in widespread use.<br>
<br>
I have nothing against the ideals and theories behind PulseAudio. It<br>
is just their implementation does not work and it seems it will never<br>
actually work as intended. Libsydney has never come to be. It is time<br>
we look at alternatives.<br>
<br>
A good possible solution would be switching to OSS4 and writing an<br>
audio wrapper for it to make it easier for developers to use. OSS4 is<br>
much more simplistic and (arguably) cleaner designed then ALSA, which<br>
would likely made this an easier task.<br>
<br>
I have already removed PulseAudio completely from my distribution<br>
because I have found it greatly interferes with multimedia playback<br>
and gaming. I have received no complaints from my users, in fact, many<br>
of them have switched over to infinityOS specifically because I do not<br>
include PulseAudio.<br>
<br>
Let's not waste any more effort on a failure.<br>
<br>
Thanks,<br>
Ryan Oram<br>
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</font></blockquote></div><br><br clear="all"><br>-- <br>.danny<br><br>☮♥Ⓐ - <a href="http://www.google.com/profiles/danny.piccirillo">http://www.google.com/profiles/danny.piccirillo</a><br>Every (in)decision matters. <br>
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