[ubuntu-art] Humanity for Quadrapassel
merkinman at hotmail.com
Sun Jan 17 18:26:49 GMT 2010
>> Date: Thu, 7 Jan 2010 19:24:31 -0800
>> From: euxneks at gmail.com
>> To: ubuntu-art at lists.ubuntu.com
>> Subject: Re: [ubuntu-art] Humanity for Quadrapassel
>> >>> On Thu, Jan 7, 2010 at 7:40 AM, Kenneth Wimer <kwwii at ubuntu.com>
>> >>> > On Thursday 07 January 2010 04:32:50 pm Merk wrote:
>> >>> >> The only thing that maybe looks relevant is "renderer.cpp", but
>> >>> >> so
>> >>> >> much code I can't make heads or tails of it.
>> >>> >> I guess I was foolish to think that since the background was an
>> >>> >> replaceable file, that the blocks would be too.
>> >>> >> It feels like I wasted my time on it, since I have no idea how to
>> >>> >> it,
>> >>> >> and documentation is awful.
>> Ah, Also found it browseable online...
>> In any case, relevant code for those who are interested:
>> basically, the renderer is hard coding the look and feel in terms of
>> cairo objects. You won't be able to style them with external SVG
>> unless someone writes a styling engine. At least, that's what it looks
>> like to me. :)
>> Next step would be to talk to the gnome-game maintainers to see if
>> they want to enable skinning of cairo game objects in their code, or,
>> at least, in quadrapassel, but I would assume that skinning on all
>> apps would be a more useful and interesting endeavour.
>> Hope this helps!
> Holy Crap I thought that was it when I saw it, but I just wish it
> weren't! I emailed who I think are the maintainers about it. I would
> think they'd want to rewrite it for theming since currently it says "the
> following garbage is derived from the official tango style guide". So
> basically they're calling that part of the code garbage
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Oh well guess these won't see the light of day. Here they are anyway
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