[ubuntu-art] Humanity for Quadrapassel

Kenneth Wimer kwwii at ubuntu.com
Thu Jan 7 15:04:08 GMT 2010


On Thursday 07 January 2010 03:45:28 pm Merk wrote:
> Kenneth Wimer-5 wrote:
> > On Wednesday 06 January 2010 07:21:26 pm Merk wrote:
> >> I made a series of 6 humanity inspired boxes for use with Quadrapassel.
> >> However, I have no idea how to make it into a theme so I can test it in
> >> the
> >> game.  I asked in the GNOME Games mailing list but have not gotten a
> >> response.  Does anyone here know?
> >
> > Not sure how to get it into a "theme" as such (and I have never even
> > started
> > quadrapassel) but all the quadrapassel pics seems to be in
> > /usr/share/gnome-
> > games/quadrapassel/pixmaps/
> >
> > --
> > Ken
> 
> I looked there originally, while the background image is there,
> "quadrapassel.svg", the texture for the blocks is not.
> /usr/share/gnome-games/quadrapassel/pixmaps/ contains "7blocks-gw.png" and
> 7blocks-tig.png" neither of which are themes available in Quadrapassel. 
>  The themes that are available; "flat", "Tango" and "Tango Shaded", are not
>  in said folder.
> 
> It does make me realize I need to do a 7th block color, but still no idea
> how to apply it.
> 

If you get the source to gnome-games (apt-get source gnome-games) you'll find 
that the themes are with the code and are built in at compile time. In order 
to add a theme you will need to add it to the code as well.

--
Ken



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