[ubuntu-art] Technical reality based concept art.
Cory K.
coryisatm at nc.rr.com
Wed Nov 28 22:26:18 GMT 2007
No. Im simply talking about a reference page with links to other docs.
Like Álvaro posted in https://wiki.ubuntu.com/Artwork/Documentation. Not
some mega doc we (kwwii) creates. ;)
-Cory
Mikkel Kamstrup Erlandsen wrote:
> On 28/11/2007, *Cory K.* <coryisatm at nc.rr.com
> <mailto:coryisatm at nc.rr.com>> wrote:
>
> Álvaro Medina Ballester wrote:
> > Hope this time we're talking about the same thing ;)
>
> Unfortunately no.
>
> Something more akin to this:
> http://live.gnome.org/GnomeArt/Tutorials
> <http://live.gnome.org/GnomeArt/Tutorials>
>
> How things are created and how they work.
>
>
> Cory, as much as I would like your idea about a reference doc on what
> can, and what can't, be done in a Gnome theme - and what requires
> changes to theme engines and/or metacity; I just don't think it can be
> done.
>
> The documentation for what can be done with a theme engine would 99%
> likely become so long and technical that no-one except die harders
> would read and understand it. And by die harders I mean people who
> would have no problem hacking up their own theme engine anyway.
>
> Besides the stuff that is possible in theory might not be feasible to
> implement for a LTS release like Hardy. Our theoretical documents
> would become even longer and more technical if this important
> information was added...
>
> Alternative: Put some docs on the wiki that tells you howto make
> mockups that makes it easy to spot impossible feats.
>
> Here's how: Take of in a screenshot of an actual theme. Each time you
> do a manual tweak add a red arrow and a little info-box saying
> "transparent toolbar here". This way it would be trivial to pinpoint
> places that might be of shady business.
>
> Cheers,
> Mikkel
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