[ubuntu-art] Consideration on Ubuntu 6.10 Edgy Theme

Troy James Sobotka troy.sobotka at gmail.com
Thu Nov 23 14:26:56 GMT 2006


On Thu, 2006-11-23 at 12:07 +0100, Gianluca Sartori wrote:


> Do you think that the idea of a flat macos-like set of icons for the
> panel would be accepted by the sabdfl? I can invest time to do them,
> but only if it's not an already lost battle.. BTW, what's _your_
> opinion about it? 
> 

Personally, what I believe you are discussing here is directly related
to overarching design concerns.  I would suggest that it is indeed an
important and vital discussion to have.  Currently, however, I don't
believe that Ubuntu's design capacity is able to integrate the level of
detail you are referring.  I could very well be incorrect, but remember,
we don't even have an official palette yet, a set of design motifs, etc.

I would not for a minute suggest that anything is a lost battle before
one attempts it.  In fact, last cycle, the emblems were changed based on
a single email.  That said, what sabdfl would consider acceptable is
subject to his personal approval.  With the amount of effort involved, I
might suggest waiting until sabdfl delivers Cliff's work for Feisty.

> 
>         > Colors
>         The palette has never been used to the best of my
>         knowledge.  There is 
>         currently _no_ official palette for Ubuntu.
> 
> I read your page on Ubun2. To me a palette is one of the first things
> to do when dealing with consistency beside to style guidelins. These
> are my top priorities when designing something. I think that we
> absolutely need a well defined palette. 

I couldn't agree with you more.  The palette one key foundational
elements to building solid design.  Clear style guidelines regarding
linework, color value, and such details are mandatory to achieve any
degree of successful design.  Unfortunately, Ubuntu's design thus far
has been a complete reverse of this traditional approach.  Perhaps at
some point someone might be able to reverse engineer the design and
create such documents -- despite being a rather backwards approach to
design.

> Yep, it helped. I'm new to the community, so probably some points I
> talked about were obvious to you.

Not exactly, but we as a team need to make certain that new faces can
join in and get 'up to speed' via our paper trail of documentation.  If
you have noticed an area that is weak, please attempt and address it
through the documentation at the wiki -- it will help future
participants.

Sincerely,
TJS

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