SDL2 / Kivy keyboard event not firing in Snap

Michael Hall mhall119 at
Tue Jan 24 14:04:15 UTC 2017

On 01/24/2017 08:47 AM, Alan Pope wrote:
> On 24 January 2017 at 10:22, Olivier Tilloy
> <olivier.tilloy at> wrote:
>> That sounds very similar to the issue I was having with the 0ad snap,
>> which after much debugging I fixed by exporting $XLOCALEDIR, see
>> details here:
> You're a star. I have had a LÖVE (also SDL) game on the back burner
> because keyboard input didn't work, this fixed it, and should open the
> door for other games built using LÖVE into the store!
>> Let us know if that did the trick.
>> Also, this should be documented somehow for people snapping X11/SDL
>> games. Do we have a place for such tips and tricks?
> Maybe we need an X11/SDL plain launcher remote part which people can
> pull in, that includes this kind of detail?
> Cheers,

Is there any reason not to add it to the desktop-helpers remote part?
XLOCALEDIR isn't SDL-specific, it just seems to be the first thing
that's brought it to our attention.

Michael Hall
mhall119 at

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