SDL2 / Kivy keyboard event not firing in Snap

Alan Pope alan.pope at
Tue Jan 24 13:47:56 UTC 2017

On 24 January 2017 at 10:22, Olivier Tilloy
<olivier.tilloy at> wrote:
> That sounds very similar to the issue I was having with the 0ad snap,
> which after much debugging I fixed by exporting $XLOCALEDIR, see
> details here:

You're a star. I have had a LÖVE (also SDL) game on the back burner
because keyboard input didn't work, this fixed it, and should open the
door for other games built using LÖVE into the store!

> Let us know if that did the trick.
> Also, this should be documented somehow for people snapping X11/SDL
> games. Do we have a place for such tips and tricks?

Maybe we need an X11/SDL plain launcher remote part which people can
pull in, that includes this kind of detail?

Alan Pope
Community Manager

Canonical - Ubuntu Engineering and Services
+44 (0) 7973 620 164
alan.pope at

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