opengl on ubuntu core 16 on artik 10?

Dan Kegel dank at
Tue Jan 10 18:04:21 UTC 2017

Hi Kevin,
having a preview of the mir stack is attractive.
Would that mean snaps that use opengl would not need to carry the
boards' opengl library?

dragonboard would do for undemanding apps, but it's only 1GB and 30fps HD video.
Is there a 2GB RAM + faster GPU board that can do 60fps HD video and
use same snaps?

On Tue, Jan 10, 2017 at 9:35 AM, Kevin Gunn <kevin.gunn at> wrote:
> Hey Dan -
> I'm not certain what your use case is, but seems your open to considering
> other hw.
> In which case, I might point out we've done a little bit with our ubuntu
> graphics stack on top of dragonboard with quite a bit of ease. There's a
> variety of Qt examples [1], webbrowser [2] and even kodi [3].
> If you try these out and have any issues please do let me know.
> br,kg
> [1]
> [2]
> [3]
> On Tue, Jan 10, 2017 at 10:36 AM, Dan Kegel <dank at> wrote:
>> > Did you run the oxide-eglfs-snap example on Pi? If so, do you still need
>> > other platform to run opengl on ubuntu core?
>> Thank you for the links!
>> The Pi is awesome as a starting point for users, but is underpowered
>> for some of our applications.
>> It's attractive to have a faster/fatter alternative that can run the
>> same snaps (ok, the opengl difference would need some finesse, but it
>> seems doable and writing a demo showing how to do it sounds like a
>> fun project).
>> And having a 2GB pi-compatible arm system would reduce latency for
>> continuous integration try builds...
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