Mir & UnityNextUI weekly Apr 12, 2013
Kevin Gunn
kevin.gunn at canonical.com
Fri Apr 12 19:51:37 UTC 2013
Hi all,
hope all finds you well.
Please find the Mir/UnityNextUI team weeklies
br,kg
*UnityNext & Mir Weekly Report**
*Apr 12, 2013*
*
*Current Team Theme*
* Integrate UnityNext onto Mir
o Improve UnityNext testing & code cleanup post MWC
o Mir build out to support UnityNext
* As always live action here
o https://blueprints.launchpad.net/ubuntu/+spec/client-1303-unity-ui-iteration-0
o https://blueprints.launchpad.net/ubuntu/+spec/client-1303-mir-phone-iteration-0
o all all the dependent blueprints
*Acheived this week**
*
* Mir
o Landed in process egl clients (still needs change for qtubuntu
bug #1163393 )
o Landed dma buff file descriptors vs GEM for passing client buffers
o Landed simplified main event loop for server events
o Landed some cleanup/simplification around surface event handling
setting, "mirshared" input vs "mirandroid"
o Landed fb management code to deliver proper buffer order & wait
if there's nothing to show
o MP's made for surface states, use of mir fbnativewindow vs 3rd
party type for HWC to consume, put input focus selection into
its own ctlr vs in input manager
* UnityNext UI
o Completed deep dive review with design on greeter infographic,
ui layout started & work with unity API on interface
o Fixed the jenkins test coverage reporting to be accurate
o Doing another little "option" task around HUD ux
o Landed several tests: launcher, tiles, some indicator, clock,
search, panel, sidestage, People preview, lvwph, flow view
o Continued review/rework of branches for notification, use of
indicator from lock screen (user story), and closing apps from
Apps view in Dash (user story)
o Addressed a couple of FIXMEs: hudclient, indicators; some TODOs
under way in People & Video dash views
o Removed some dead code
o MP's for testing menu items , cleaned up some hardcode
application fakes (fake there but nicely abstracted),
*Shooting for next week*
* Mir
o Land MP's for edge type, remainder of mir native fb, separate
input object cntlr, surface states
o Do some more bug fixing
o Continue work towards MP on hw cursor, mir sdl for phone emu,
demo shell w/ input filters
o do baseline on performance, cursory analysis
* UnityNext UI
o Conclude HUD ux option effort for usability testing
o continue effort to reimpl LVWPH
o See an MP for using indicators from lockscreen
o Continue addressing TODO/FIXMEs
o Continue build out of tests
*Risks and Issues*
* unknown impact of usability testing
*Noteworthy/Something cool*
*** *
* UnityNext team already hitting ~60% test coverage...target was 50%
for April...keep truckin' guys
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