Looking for testers - gcompris
Tricia Bowen
tricia.bowen at gmail.com
Mon Jan 11 17:07:33 UTC 2010
Hi Bruno,
My kids are big fans of GCompris. A few minor things:
1. Discover the Computer -> Numbers with Dice
1. The counter goes pass 10 to 11/10 before the smiley face appears.
The counter start with 1/10 instead of 0/10 which could be the problem.
2. Discover the Computer -> Make the ball go to Tux
1. I couldn't figure out how to work this but my 5 year old used the
shift key. Maybe add the word shift after the up arrows for us
grown-ups. I
realize this might be a language specific feature.
I'll go through the rest of it when I have a chance.
--Tricia & Max
On Tue, Jan 5, 2010 at 3:40 PM, Bruno Coudoin <bruno.coudoin at free.fr> wrote:
> Le mardi 05 janvier 2010 à 18:51 +0200, Jonathan Carter a écrit :
> > Hi Stéphane
> >
> > On Tue, Jan 5, 2010 at 4:55 AM, Stéphane Graber <stgraber at ubuntu.com>
> wrote:
> > > I just uploaded gcompris 9.0 (released yesterday) to Lucid.
>
> Thanks for having done it so fast.
>
> > I'm not a heavy gcompris user but I am familiar with it so I gave it a
> bash.
> >
> > > Changes include:
> > > - Better separated activities
> > > - New graphic toolkit
> > > - Using SVG for theming
> >
> > Hmm, I still quite big pixels on most of the interface so I'm not sure
> > how much of it uses svg yet. Perhaps it's purposely scaled down again
> > for performance?
>
> Sadly, we use SVG but these are rendered at our native screen size
> (800x520) and then rescaled at pixmap level if needed. This is not
> optimal and I hope to have a better implementation one day. At least,
> since there is now anti-aliasing support, it's way better than before.
>
> > > - Changed to give a better rendering on widescreen displays
> > > - A few new activities and updated activities
> >
> > I went through all the activities and this is what I found:
> >
> > Under "Discover the Computer":
> > 1. On the first mouse activity where you have to reveal the picture,
> > there are some redrawing errors and some artifacts are left behind on
> > the screen.
> > 2. The same with the fourth mouse activity where you have to click on
> > the white boxes
>
> This is a know issue when Compiz is activated. I would appreciate if you
> can report it to the people behind compiz.
>
> > Under "Various Puzzles":
> > 3. The Tangrim (first game) puzzle doesn't seem to work. There's a one
> > euro coin that's blurry and when I click on it nothing happens. I
> > might be doing it wrong though :)
>
> Hum, are you talking about the tangram:
> http://gcompris.net/en-tangram
>
> In the help of each activity at the top there is their formal name with
> the form: /puzzle/tangram
>
> Could you please run 'gcompris -D > trace.txt' and reproduce the
> problem. A screenshot may help as well.
>
> Thanks,
>
>
> --
> Bruno Coudoin
> http://gcompris.net Free educational software for kids
> http://toulibre.org Logiciel Libre à Toulouse
> http://april.org Promouvoir et défendre le Logiciel Libre
>
>
> --
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