Hi Bruno,<br>My kids are big fans of GCompris. A few minor things:<br><ol><li>Discover the Computer -> Numbers with Dice</li><ol><li>The counter goes pass 10 to 11/10 before the smiley face appears. The counter start with 1/10 instead of 0/10 which could be the problem.</li>
</ol><li>Discover the Computer -> Make the ball go to Tux</li><ol><li>I couldn't figure out how to work this but my 5 year old used the shift key. Maybe add the word shift after the up arrows for us grown-ups. I realize this might be a language specific feature.<br>
</li></ol></ol>
I'll go through the rest of it when I have a chance.<br>--Tricia & Max<br><br><div class="gmail_quote">On Tue, Jan 5, 2010 at 3:40 PM, Bruno Coudoin <span dir="ltr"><<a href="mailto:bruno.coudoin@free.fr" target="_blank">bruno.coudoin@free.fr</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Le mardi 05 janvier 2010 à 18:51 +0200, Jonathan Carter a écrit :<br>
<div>> Hi Stéphane<br>
><br>
> On Tue, Jan 5, 2010 at 4:55 AM, Stéphane Graber <<a href="mailto:stgraber@ubuntu.com" target="_blank">stgraber@ubuntu.com</a>> wrote:<br>
> > I just uploaded gcompris 9.0 (released yesterday) to Lucid.<br>
<br>
</div>Thanks for having done it so fast.<br>
<div><br>
> I'm not a heavy gcompris user but I am familiar with it so I gave it a bash.<br>
><br>
> > Changes include:<br>
> > - Better separated activities<br>
> > - New graphic toolkit<br>
> > - Using SVG for theming<br>
><br>
> Hmm, I still quite big pixels on most of the interface so I'm not sure<br>
> how much of it uses svg yet. Perhaps it's purposely scaled down again<br>
> for performance?<br>
<br>
</div>Sadly, we use SVG but these are rendered at our native screen size<br>
(800x520) and then rescaled at pixmap level if needed. This is not<br>
optimal and I hope to have a better implementation one day. At least,<br>
since there is now anti-aliasing support, it's way better than before.<br>
<div><br>
> > - Changed to give a better rendering on widescreen displays<br>
> > - A few new activities and updated activities<br>
><br>
> I went through all the activities and this is what I found:<br>
><br>
> Under "Discover the Computer":<br>
> 1. On the first mouse activity where you have to reveal the picture,<br>
> there are some redrawing errors and some artifacts are left behind on<br>
> the screen.<br>
> 2. The same with the fourth mouse activity where you have to click on<br>
> the white boxes<br>
<br>
</div>This is a know issue when Compiz is activated. I would appreciate if you<br>
can report it to the people behind compiz.<br>
<div><br>
> Under "Various Puzzles":<br>
> 3. The Tangrim (first game) puzzle doesn't seem to work. There's a one<br>
> euro coin that's blurry and when I click on it nothing happens. I<br>
> might be doing it wrong though :)<br>
<br>
</div>Hum, are you talking about the tangram:<br>
<a href="http://gcompris.net/en-tangram" target="_blank">http://gcompris.net/en-tangram</a><br>
<br>
In the help of each activity at the top there is their formal name with<br>
the form: /puzzle/tangram<br>
<br>
Could you please run 'gcompris -D > trace.txt' and reproduce the<br>
problem. A screenshot may help as well.<br>
<br>
Thanks,<br>
<font color="#888888"><br>
<br>
--<br>
Bruno Coudoin<br>
<a href="http://gcompris.net" target="_blank">http://gcompris.net</a> Free educational software for kids<br>
<a href="http://toulibre.org" target="_blank">http://toulibre.org</a> Logiciel Libre à Toulouse<br>
<a href="http://april.org" target="_blank">http://april.org</a> Promouvoir et défendre le Logiciel Libre<br>
</font><div><div></div><div><br>
<br>
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</div></div></blockquote></div><br>
<br>