Large Binary Files

Chris Hecker checker at d6.com
Thu Oct 14 07:50:33 BST 2010


Sure, but the repo size is the problem in this case.

Chris


On 2010/10/13 23:30, Martin Pool wrote:
> On 14 October 2010 11:24, Chris Hecker<checker at d6.com>  wrote:
>>
>> I'm writing a post on my website about this, but I'm a) too swamped to write
>> it for another couple months, and b) waiting until I have more bzr
>> experience, but, the following points seem to be the case right now with
>> bzr/hg/git:
>>
>> 1.  There are no partial checkouts, so if you set up your tree like most
>> games, where there is source_content (mb files, psds, etc.) and content
>> (your model formats, dds, mp3, etc.), you can't have programmers/non-artists
>> only sync to content and ignore source_content.
>
> bzr has filtered views, which are supposed to handle exactly this case
> http://doc.bazaar.canonical.com/bzr.dev/en/user-guide/filtered_views.html
>
> The files are still in the repository, so if you have a local copy of
> the branch history, you have a local compressed copy of their history.
>   However, you don't have to have them visible in the checkout.
>



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