Large Binary Files
Martin Pool
mbp at canonical.com
Thu Oct 14 07:30:07 BST 2010
On 14 October 2010 11:24, Chris Hecker <checker at d6.com> wrote:
>
> I'm writing a post on my website about this, but I'm a) too swamped to write
> it for another couple months, and b) waiting until I have more bzr
> experience, but, the following points seem to be the case right now with
> bzr/hg/git:
>
> 1. There are no partial checkouts, so if you set up your tree like most
> games, where there is source_content (mb files, psds, etc.) and content
> (your model formats, dds, mp3, etc.), you can't have programmers/non-artists
> only sync to content and ignore source_content.
bzr has filtered views, which are supposed to handle exactly this case
http://doc.bazaar.canonical.com/bzr.dev/en/user-guide/filtered_views.html
The files are still in the repository, so if you have a local copy of
the branch history, you have a local compressed copy of their history.
However, you don't have to have them visible in the checkout.
--
Martin
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