[ubuntu/yakkety-proposed] ubuntu-ui-toolkit 1.3.2030+16.10.20160726.2 (Accepted)
Timo Jyrinki
timo.jyrinki at canonical.com
Fri Jul 29 16:16:02 UTC 2016
ubuntu-ui-toolkit (1.3.2030+16.10.20160726.2) yakkety; urgency=medium
[ William Hua ]
* Make qml-module-ubuntu-components-gles depend on
qml-module-ubuntu-performancemetrics-gles.
[ Christian Dywan ]
* Set default for TextArea.persistentSelection and correct type.
Fixes LP: #1594400
* Add version suffix to all unit tests in visual.
* Stop using macros for namespaces in headers. Fixes LP: #1596536.
* More robust list and namespace handling in apicheck. Fixes LP: #1595461
[ Zsombor Egri ]
* Separate plugin for Ubuntu.Components.Labs.
* Create separate plugin for Ubuntu.Components.Styles.
* Move C++ components into UbuntuToolkit library.
* Remove fw-headers from UbuntuGestures and UbuntuToolkit. We are no longer
supporting them as public C++ API.
[ Zoltán Balogh ]
* Break unity8 with lower version 8.13.
[ Tim Peeters ]
* Improve the i18n documentation for plurals. Fixes LP: #1184810
* Don't get APL subheader colors from MainView AppHeader when there is no
MainView. Fixes LP: #1588172
* Add Header.automaticHeight property. Fixes LP: #1540240
[ Loïc Molinari ]
* UbuntuShape - Use reference counting to handle shape textures.
The current shape textures handling system requires to search for the
textures associated to the current graphics context by doing a search in an
array for each item at each updatePaintNode() call. It also deletes the
textures on OpenGLContext::aboutToBeDestroyed() signal emission, which
appears in some cases to not have any OpenGL context bound.
We propose an alternative to create and destroy shape textures per material
creation and destruction with a reference counting mechanism to minimise
costly calls. We search for the shape textures (hash lookup with an OpenGL
context pointer as the key) only when a texture material is created or
deleted, which is much more occasional compared to updatePaintNode() calls.
That also ensures textures are deleted with the proper OpenGL context bound.
The only drawback is that shape textures are deleted when there is no shape
items anymore in a scene and recreated when there is a new one appearing.
These operations being quite uncommon and relatively fast, the advantages
seem to be higher than the drawbacks.
* Expansion of LD_LIBRARY_PATH is broken since it doesn't include a ":", which
means PerformanceMetrics path, which is at the end, is actually not
available, nor the current content of LD_LIBRARY_PATH.
That fixes it using the proper shell expansion syntax.
[ Timo Jyrinki ]
* Fix packaging sorting bzr hook to work on bzr branches that are local only.
* Disable documentation building for GLES builds
[ Florian Boucault ]
* ProgressionVisual: do not load the icon until the progression is made
visible.
* Scrollbar: do not load the stepper icon until it is visible.
* Scrollbar: load stepper icon asynchronously.
* Icon: only load when completed and therefore avoids multiple reloads caused
by size changes.
Date: 2016-07-26 08:42:12.617566+00:00
Changed-By: Zoltan Balogh <zoltan.balogh at canonical.com>
Signed-By: Ubuntu Archive Robot <cjwatson+ubuntu-archive-robot at chiark.greenend.org.uk>
https://launchpad.net/ubuntu/+source/ubuntu-ui-toolkit/1.3.2030+16.10.20160726.2
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