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    Everyone I know who isn't a developer looks for the standard windows
    98 games when they get stuck on my linux machines ... minesweeper
    & solitaire. Not sure if that's worth anything, though.<br>
    <br>
    <div class="moz-cite-prefix">On 01/28/2015 11:33 AM, Bruno Augusto
      Clemente de Assis wrote:<br>
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cite="mid:CADbyYCo7WC_jNyYuge=37ZWMa1NFZDcLqU3+KK74oU-cWZPuBA@mail.gmail.com"
      type="cite">
      <div dir="ltr">I think we should keep at least one or two games.
        Cut them off wouldn't  be nice. Still there is people who play
        games in desktop, i'm one of them, although not frequently. +1
        to (<span style="font-size:12.8000001907349px">Solitaire,
          Minesweeper, Chess) they are extremely useful when your
          internet is off or you are waiting for someone.</span></div>
      <div class="gmail_extra"><br>
        <div class="gmail_quote">2015-01-28 13:17 GMT-02:00 Dave Dodge <span
            dir="ltr"><<a moz-do-not-send="true"
              href="mailto:dododge@dododge.net" target="_blank">dododge@dododge.net</a>></span>:<br>
          <blockquote class="gmail_quote" style="margin:0 0 0
            .8ex;border-left:1px #ccc solid;padding-left:1ex"><span
              class="">On Wed, Jan 28, 2015 at 11:17:46AM +0200, Pasi
              Lallinaho wrote:<br>
              > shipping Steam isn't sensible with any distribution.
              Only the amount<br>
              > of data we would need to ship with every download is
              beyond insanity<br>
              > – just to install a few games the user might or might
              not play once,<br>
              > let alone talking about several times... And who
              could guarantee<br>
              > Steam/the games even work on their boxes?<br>
              <br>
            </span>It's even worse than it sounds, because the way Steam
            solves the<br>
            compatibility issue is by supplying its own Linux runtime. 
            It<br>
            basically has its own /lib and /usr/share directories hidden
            away, so<br>
            that its games can use those instead of relying on the OS to
            provide<br>
            everything.<br>
            <br>
            This makes it easier to package games for Steam delivery,
            but it<br>
            requires a lot of space.  On my system ~/.local/Steam is
            currently<br>
            around 2 gigabytes for the client and runtime(s), *not*
            counting any<br>
            games.<br>
            <br>
                                          -Dave Dodge/<a
              moz-do-not-send="true" href="mailto:dododge@dododge.net">dododge@dododge.net</a><br>
            <div class="HOEnZb">
              <div class="h5"><br>
                --<br>
                xubuntu-devel mailing list<br>
                <a moz-do-not-send="true"
                  href="mailto:xubuntu-devel@lists.ubuntu.com">xubuntu-devel@lists.ubuntu.com</a><br>
                <a moz-do-not-send="true"
                  href="https://lists.ubuntu.com/mailman/listinfo/xubuntu-devel"
                  target="_blank">https://lists.ubuntu.com/mailman/listinfo/xubuntu-devel</a><br>
              </div>
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