Games for feisty
oak at helsinkinet.fi
Wed Dec 6 22:23:10 UTC 2006
On Wednesday 06 December 2006 23:12, roberto.blatt at gmail.com wrote:
> I do not understand. I think that diversion is important and the
> sophisticated games serve to this.
Game diversity is different from having sophisticated games. Games can
differ a lot even if they are easily approachable. They can be from
different genres (puzzle, shooter, platform, multiplayer, sport/race,
adventure, board, educational, fps, rpg, strategy etc).
Usually sophisticated (complex game play, long story lines, lots to learn,
long playtime) games take much more diskspace because they have a lot
more content (graphics, music etc). For the stuff that is included into
install CD, I would recommend having something nice but simple.
E.g. years ago one (non-Linux) Asteroids variant had very good
re-playability for me. I didn't need/want to play them for a long time in
the same sitting, but I played it for a couple of years at least once a
month. Nethack is somewhat similar, but its play sessions are usually
longer and probably it's not aproachable enough.
I would recommed including something that is:
- Easy to play (learn)
- Looks & sounds nice (enough)
- Doesn't require one to play for a long time.
I.e. average play time is fairly short
- Has very good playability / replay value
- Doesn't take much disk space
Solitaire, Tetris, Minesweeper are all such games, but hopefully we
have (also) some other games which are not so (boringly) familiar to
> 2006/12/6, Eero Tamminen <oak at helsinkinet.fi>:
> > > I think that we must have more sophisticated games.
> > IMHO games requiring hours of continuous play belong to distros aimed
> > at games/gamers and something like Xubuntu should have games that
> > you can play when you have a few minutes free time; tetris, simple
> > puzzle games, straightforward shooters, classic / retro games etc.
> >  Hm. Maybe somebody should start Gubuntu (Ubuntu for gamers)? :-)
> >  Most of the early games were something which gameplay you could
> > grasp in a minute and play them right away. They concentrated on
> > gameplay unlike modern games (as the graphics and sound possibilities
> > were pretty limited back then).
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