Games for feisty

Eero Tamminen oak at
Wed Dec 6 22:23:10 UTC 2006


On Wednesday 06 December 2006 23:12, roberto.blatt at wrote:
> I do not understand. I think that diversion is important and the
> sophisticated games serve to this.

Game diversity is different from having sophisticated games.  Games can
differ a lot even if they are easily approachable.  They can be from
different genres (puzzle, shooter, platform, multiplayer, sport/race,
adventure, board, educational, fps, rpg, strategy etc).

Usually sophisticated (complex game play, long story lines, lots to learn,
long playtime) games take much more diskspace because they have a lot
more content (graphics, music etc).  For the stuff that is included into
install CD, I would recommend having something nice but simple.

E.g. years ago one (non-Linux) Asteroids variant had very good
re-playability for me. I didn't need/want to play them for a long time in
the same sitting, but I played it for a couple of years at least once a
month.  Nethack is somewhat similar, but its play sessions are usually
longer and probably it's not aproachable enough.

I would recommed including something that is:
- Easy to play (learn)
- Looks & sounds nice (enough)
- Doesn't require one to play for a long time.
  I.e. average play time is fairly short
- Has very good playability / replay value
- Doesn't take much disk space

Solitaire, Tetris, Minesweeper are all such games, but hopefully we
have (also) some other games which are not so (boringly) familiar to

	- Eero

> 2006/12/6, Eero Tamminen <oak at>:
> > > I think that we must have more sophisticated games.
> >
> > IMHO games requiring hours of continuous play belong to distros aimed
> > at games/gamers[1] and something like Xubuntu should have games that
> > you can play when you have a few minutes free time; tetris, simple
> > puzzle games, straightforward shooters, classic / retro[2] games etc.
> >
> > [1] Hm.  Maybe somebody should start Gubuntu (Ubuntu for gamers)? :-)
> > [2] Most of the early games were something which gameplay you could
> > grasp in a minute and play them right away.  They concentrated on
> > gameplay unlike modern games (as the graphics and sound possibilities
> > were pretty limited back then).

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