[Bug 442535] Re: wesnoth no sound, high cpu usage, can't quit without freezing the application
Gerfried Fuchs
rhonda at debian.at
Fri Oct 9 20:12:38 UTC 2009
Hi again!
* Don Atkinson <donatkinson at comcast.net> [2009-10-09 21:34:29 CEST]:
> But still, (and it has happened twice now) my sound will stop in
> Wesnoth. When this happens I can save my progress in the game, but I
> cannot quit Wesnoth. I have to kill it in my system monitor processes
> and then reload from my save. All through this event my CPU usage is
> stable and very low, never spiking. I just did a quick search on
> 'sdl' (so you know I tech savvy *I* am, lol) and it appears to be
> similar to Microsoft's DirectX. I don't know if I have any other
> games that use it. Or do all games use it?
Yes, it can to some degree be compared with DirectX. About other games
that use it I did take alook at the reverse dependencies of the
libsdl-mixer1.2 package and maybe you have one of these games in use:
blobwars, blockattack, blockout2, briquolo, ceferino, crack-attack
(like that one ;)), cuyo, enigma, fillets-ng (cool puzzle game),
frozen-bubble, icebreaker, mirrormagic, pachi, pingus, pokerth,
supertransball2, supertux, widelands, wormux, xmoto ...
Aren't all but should be enough to get you started. If you want to have
a full list, install the dctrl-tools package and use the following
commands:
sudo sync-available
grep-available -FDepends libsdl-mixer1.2 -a -FSection games -sPackage
That will give you a complete list of packages that depend on
libsdl-mixer1.2 :)
So long!
Rhonda
--
wesnoth no sound, high cpu usage, can't quit without freezing the application
https://bugs.launchpad.net/bugs/442535
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