[Bug 501531] [NEW] Controls incorrect - Pacman stalling when turning into a wall
Mike Birch
Mike at ImmortalSoFar.com
Wed Dec 30 02:58:12 UTC 2009
Public bug reported:
Binary package hint: pacman
Turning into a wall should not stall pacman (he's very hard to actually
stop short of running head-on into one).
The simplest fix is that if he can't go in a new direction, he should
try continuing in the old one so in pacman.cc:
int Pacman::go(direction dd,Gamedata *da) {//what direction to try to move it
typ w; //what's at new coordinates
int i=1; //this i is returned: it is whether pacman moved or not.
int xx,yy; //possible next coordinates
direction old_d = d; // Save old direction (NEW_LINE)
if (dd!=none) try_d=d=dd;//if a direction!=none given, set the two directions
....
w=b->what_is(xx,yy); //what's at new coordinates
switch (w) { //if it's
case classSpecialWall: case classWall: //can't move through walls
{if (old_d != dd) return go (old_d, da); // If we can't change direction, try to keep going (NEW_LINE)
i=0; d=still; } break;
....
return i; //this i is returned: it is whether pacman moved or not.
}
** Affects: pacman (Ubuntu)
Importance: Undecided
Status: New
--
Controls incorrect - Pacman stalling when turning into a wall
https://bugs.launchpad.net/bugs/501531
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