[Bug 2218] Slune segfaults on startup

Jeroen van Splunder jeroen_91 at zonnet.nl
Sat Oct 1 10:09:49 UTC 2005


Public bug report changed:
https://launchpad.net/malone/bugs/2218

Comment:
It crashes immediately here aswell. Output from terminal:

jeroen at jeroen:~$ slune
* Slune * Slune lives in /usr/share/games
* Soya 3D *
Using 8 bits stencil buffer

* Soya 3D * version 0.9.2
* Using OpenGL 1.3 Mesa 6.3.2
*   - renderer : Mesa
DRI R200 20041207 AGP 1x x86/MMX+/3DNow!+/SSE2 TCL
*   - vendor   : Tungsten
Graphics, Inc.
*   - maximum number of lights        : 8
*   - maximum number of
clip planes   : 6
*   - maximum number of texture units : 4
*   - maximum
texture size            : 2048 pixels

Traceback (most recent call last):
  File "/usr/games/slune", line 130, in ?
import slune.level, slune.character, slune.player
  File
"/usr/share/games/slune/level.py", line 24, in ?
    import slune.globdef as
globdef, slune.character, slune.sound as sound
  File
"/usr/share/games/slune/character.py", line 22, in ?
    from py2play import
recvall
ImportError: cannot import name recvall
* Soya3D * Quit...
jeroen at jeroen:~$




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