[Bug 2218] Slune segfaults on startup
Jeroen van Splunder
jeroen_91 at zonnet.nl
Sat Oct 1 10:09:49 UTC 2005
Public bug report changed:
https://launchpad.net/malone/bugs/2218
Comment:
It crashes immediately here aswell. Output from terminal:
jeroen at jeroen:~$ slune
* Slune * Slune lives in /usr/share/games
* Soya 3D *
Using 8 bits stencil buffer
* Soya 3D * version 0.9.2
* Using OpenGL 1.3 Mesa 6.3.2
* - renderer : Mesa
DRI R200 20041207 AGP 1x x86/MMX+/3DNow!+/SSE2 TCL
* - vendor : Tungsten
Graphics, Inc.
* - maximum number of lights : 8
* - maximum number of
clip planes : 6
* - maximum number of texture units : 4
* - maximum
texture size : 2048 pixels
Traceback (most recent call last):
File "/usr/games/slune", line 130, in ?
import slune.level, slune.character, slune.player
File
"/usr/share/games/slune/level.py", line 24, in ?
import slune.globdef as
globdef, slune.character, slune.sound as sound
File
"/usr/share/games/slune/character.py", line 22, in ?
from py2play import
recvall
ImportError: cannot import name recvall
* Soya3D * Quit...
jeroen at jeroen:~$
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