[UbuntuWomen] What makes a video game "female friendly"?
lynn at meltwater.com
Thu Feb 28 10:37:23 UTC 2008
I like games that aren't too dark or diabolical. I usually stay away
from those, and would rather play something more innocent or feel-good.
I understand the views of some women who don't appreciate the focus on
the female characters' body and the small outfits they usually wear, but
I kind of like looking hot and cute in the imaginary in-game world (i.e.
World of Warcraft, where I tend to buy outfits that look sexy).
I like intelligent plots and a reason for killing- but also love the
satisfaction when I overcome my opponent. I also like there to be other
aspects than just killing whatever comes my way; like crafting and
I remember loving No one lives forever 2 for the plot and the lovely,
intelligent, cunning and beautiful female lead character. It also had a
very "human" way of dealing with enemies, and wasn't creepy.
Good luck with the game, can't wait to try it!
> Hi. I'm rather new here (first mail I ever sent to a mailing list, too) so
> excuse me if I do something wrong or unusual. :)
> I'm currently in the process of making a video game with some friends. It will
> be complety cross-platform, and mostly (not all, it uses a closed engine)
> open source.
> Details on this game are currently very sparse as we're in the very first
> phase. However, a blog where we (mostly I) dump all our ideas is available at
> We are trying to make this this game as enjoyable as possible for both
> genders. Which means we are working hard to make sure there's nothing
> offensive for female players. We also try hard not to include any content
> that is specific to one gender.
> However, we've had long discussions about what exactly would be considered
> offensive, or what in a game would be too direct at one gender (mostly
> We came up with some obvious things such as how many games show women as sex
> objects, by focusing on their sexuality, their breasts, or having them wear
> little to no clothing. That's the one thing we're working on to avoid; but
> I'm sure there's more than that.
> So I was hoping to find some answers here. What do you think would make a game
> interesting for both male and female players? Or rather, what would make sure
> that nothing stands out as only interesting for one group? And what has
> bothered you in games so far?
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