[UbuntuWomen] What makes a video game "female friendly"?

Lynn Åsnes lynn at meltwater.com
Thu Feb 28 10:37:23 UTC 2008


I like games that aren't too dark or diabolical. I usually stay away 
from those, and would rather play something more innocent or feel-good.

I understand the views of some women who don't appreciate the focus on 
the female characters' body and the small outfits they usually wear, but 
I kind of like looking hot and cute in the imaginary in-game world (i.e. 
World of Warcraft, where I tend to buy outfits that look sexy).

I like intelligent plots and a reason for killing- but also love the 
satisfaction when I overcome my opponent. I also like there to be other 
aspects than just killing whatever comes my way; like crafting and 
solving puzzles.

I remember loving No one lives forever 2 for the plot and the lovely, 
intelligent, cunning and beautiful female lead character. It also had a 
very "human" way of dealing with enemies, and wasn't creepy.

Good luck with the game, can't wait to try it!



Thierry wrote:
> Hi. I'm rather new here (first mail I ever sent to a mailing list, too) so 
> excuse me if I do something wrong or unusual. :)
> I'm currently in the process of making a video game with some friends. It will 
> be complety cross-platform, and mostly (not all, it uses a closed engine) 
> open source.
> Details on this game are currently very sparse as we're in the very first 
> phase. However, a blog where we (mostly I) dump all our ideas is available at 
> http://atheagame.blogspot.com
> We are trying to make this this game as enjoyable as possible for both 
> genders. Which means we are working hard to make sure there's nothing 
> offensive for female players. We also try hard not to include any content 
> that is specific to one gender.
> However, we've had long discussions about what exactly would be considered 
> offensive, or what in a game would be too direct at one gender (mostly 
> males).
> We came up with some obvious things such as how many games show women as sex 
> objects, by focusing on their sexuality, their breasts, or having them wear 
> little to no clothing. That's the one thing we're working on to avoid; but 
> I'm sure there's more than that.
> So I was hoping to find some answers here. What do you think would make a game 
> interesting for both male and female players? Or rather, what would make sure 
> that nothing stands out as only interesting for one group? And what has 
> bothered you in games so far?
> Greets,
> Psy

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