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On 06/04/2012 10:44 PM, Rashkae wrote:
<blockquote cite="mid:4FCD80B0.3010902@tigershaunt.com" type="cite">
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On 06/04/2012 08:04 AM, Ryan Gauger wrote:
<blockquote cite="mid:4FCCA44E.2010507@gmail.com" type="cite">ent.
I am on the Unity Design Team, and we have crafted the most
beautiful desktop environment ever (haha, just kidding). It
would be helpful if someone replied who hates Unity (or someone
who knows why, but maybe doesn't hate it themselves), and told
me why, so that I can give this information to the Unity Design
Team. As I have said, I do <b>highly</b> recommend just getting
used to Unity, like you got used to Ubuntu when you switched
from Windows (I know not everyone did, but most people do not
install another OS than the one that came pre-installed (most
lik</blockquote>
<tt><br>
Ok, I'll bite....<br>
<br>
(Note: I haven't tried the latest iteration of Unity. Apolgies
if some of these issues have been addressed.)<br>
<br>
I don't personally like moving the application menus to the top
of the screen. Admittedly, this is something I could just get
used to, and 'would' have proven useability benefits to using
the screen edge for infinite pointing space... I say "would" be
cause any perceived theoretical benefit gets completely
eliminated when the menu hides unless you move the mouse pointer
to unveil it. I don't know what genius thought that would be a
good idea, but it shows right there in two minutes exactly how
little though to usability actually went into Unity.<br>
<br>
2: I'm a compulsive multi-tasker who has grown used to having a
dozen virtual desktops, several of them filled with several
windows. A task bar/dock that doesn't keep my desktops separate
is completely useless to me. It's bad enough that Docky hides
the option and requires gconf editing to enable this basic
function, but Unity eliminates it entirely. </tt><tt>If I
could opt out of using Unity task bar in favor of something else
that worked better for my needs, (docky, AWN, and another whose
name I forget,) that would be a non usse. But Unity, like Gnome
Shell, forces itself to be all or nothing.</tt><tt> Bad Unity.<br>
<br>
<br>
Those are the only 2 issues I ran into before giving up on
Unity. #2 especially is a complete showstopper. <br>
<br>
<br>
<br>
<br>
</tt> <br>
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I can answer one of your thoughts on this... Moving the app menus to
the top panel was done to provide more space for the app. This is
part of what creates a distraction-free area, especially for
maximised apps. It may not look like it, but if you really think
about it, hiding the app menu by default helps to create more space.
We could not fit the menu on the same panel as the title, window
control buttons, and indicator applets, so we thought that hiding
them by default was a better way to go than to throw them down under
the top panel, as that would not make any sense at all, and may
confuse users more than the hidden menus. I will bring up the idea
for the option for more virtual desktops in the Unity Design Team,
as well as more ideas you had. Thanks!<br>
<br>
In Christ,<br>
Ryan<br>
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