<div dir="ltr"><i><font size="1">name of display: :0.0<br>display: :0 screen: 0<br>direct rendering: Yes<br>server glx vendor string: NVIDIA Corporation<br>
server glx version string: 1.4<br>server glx extensions:<br>
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, <br> GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, <br> GLX_EXT_texture_from_pixmap, GLX_ARB_multisample, GLX_NV_float_buffer, <br> GLX_ARB_fbconfig_float<br>
client glx vendor string: NVIDIA Corporation<br>client glx version string: 1.4<br>client glx extensions:<br> GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info, <br> GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync, <br>
GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, <br> GLX_SGI_swap_control, GLX_NV_float_buffer, GLX_ARB_fbconfig_float, <br> GLX_EXT_fbconfig_packed_float, GLX_EXT_texture_from_pixmap, <br>
GLX_EXT_framebuffer_sRGB, GLX_NV_present_video<br>GLX version: 1.3<br>GLX extensions:<br> GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, <br> GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, <br>
GLX_EXT_texture_from_pixmap, GLX_ARB_multisample, GLX_NV_float_buffer, <br> GLX_ARB_fbconfig_float, GLX_ARB_get_proc_address<br>OpenGL vendor string: NVIDIA Corporation<br>OpenGL renderer string: GeForce 7000M / nForce 610M/PCI/SSE2/3DNOW!<br>
OpenGL version string: 2.1.2 NVIDIA 173.14.05<br>OpenGL extensions:<br> GL_ARB_color_buffer_float, GL_ARB_depth_texture, GL_ARB_draw_buffers, <br> GL_ARB_fragment_program, GL_ARB_fragment_program_</font></i>
<i><font size="1">shadow, <br> GL_ARB_fragment_shader, GL_ARB_half_float_pixel, GL_ARB_imaging, <br>
GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, <br> GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, <br> GL_ARB_shadow, GL_ARB_shader_objects, GL_ARB_shading_language_100, <br>
GL_ARB_texture_border_clamp, GL_ARB_texture_compression, <br> GL_ARB_texture_cube_map, GL_ARB_texture_env_add, <br> GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_float, <br> GL_ARB_texture_mirrored_</font></i><i><font size="1">repeat, GL_ARB_texture_non_power_of_</font></i><i><font size="1">two, <br>
GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, <br> GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, <br> GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_texture_float, <br> GL_ATI_texture_mirror_once, GL_S3_s3tc, GL_EXT_texture_env_add, <br>
GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, <br> GL_EXT_blend_equation_</font></i><i><font size="1">separate, GL_EXT_blend_func_separate, <br> GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, <br>
GL_EXT_Cg_shader, GL_EXT_depth_bounds_test, GL_EXT_draw_range_elements, <br>
GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_</font></i><i><font size="1">multisample, <br> GL_EXT_framebuffer_object, GL_EXT_gpu_program_parameters, <br> GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, <br>
GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, <br>
GL_EXT_rescale_normal, GL_EXT_secondary_color, <br> GL_EXT_separate_specular_</font></i><i><font size="1">color, GL_EXT_shadow_funcs, <br> GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D, <br> GL_EXT_texture_compression_</font></i><i><font size="1">s3tc, GL_EXT_texture_cube_map, <br>
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine, <br> GL_EXT_texture_env_dot3, GL_EXT_texture_filter_</font></i><i><font size="1">anisotropic, <br> GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, <br>
GL_EXT_texture_object, GL_EXT_texture_sRGB, GL_EXT_timer_query, <br>
GL_EXT_vertex_array, GL_IBM_rasterpos_clip, <br> GL_IBM_texture_mirrored_</font></i><i><font size="1">repeat, GL_KTX_buffer_region, GL_NV_blend_square, <br> GL_NV_copy_depth_to_color, GL_NV_depth_clamp, GL_NV_fence, <br>
GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_program, <br>
GL_NV_fragment_program_option, GL_NV_fragment_program2, <br> GL_NV_framebuffer_multisample_</font></i><i><font size="1">coverage, GL_NV_half_float, <br> GL_NV_light_max_exponent, GL_NV_multisample_filter_hint, <br>
GL_NV_occlusion_query, GL_NV_packed_depth_stencil, GL_NV_pixel_data_range, <br>
GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_register_combiners, <br> GL_NV_register_combiners2, GL_NV_texgen_reflection, <br> GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4, <br> GL_NV_texture_expand_normal, GL_NV_texture_rectangle, <br>
GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3, <br> GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_program, <br> GL_NV_vertex_program1_1, GL_NV_vertex_program2, <br> GL_NV_vertex_program2_option, GL_NV_vertex_program3, <br>
GL_NVX_conditional_render, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod, <br> GL_SGIX_depth_texture, GL_SGIX_shadow, GL_SUN_slice_accum</font></i><br><br><div class="gmail_quote">2008/7/21 Santiago Hernández Lemes <<a href="mailto:santi84@gmail.com">santi84@gmail.com</a>>:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"><div dir="ltr">This is my GLXINFO, please someone tell me if this is OK!<br><br>Thanks in advance!<br>
<br><i><font size="1">name of display: :0.0<br>display: :0 screen: 0<br>direct rendering: Yes<br>server glx vendor string: NVIDIA Corporation<br>
server glx version string: 1.4<br>server glx extensions:<br>
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, <br> GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, <br> GLX_EXT_texture_from_pixmap, GLX_ARB_multisample, GLX_NV_float_buffer, <br> GLX_ARB_fbconfig_float<br>
client glx vendor string: NVIDIA Corporation<br>client glx version string: 1.4<br>client glx extensions:<br> GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info, <br> GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync, <br>
GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, <br> GLX_SGI_swap_control, GLX_NV_float_buffer, GLX_ARB_fbconfig_float, <br> GLX_EXT_fbconfig_packed_float, GLX_EXT_texture_from_pixmap, <br>
GLX_EXT_framebuffer_sRGB, GLX_NV_present_video<br>GLX version: 1.3<br>GLX extensions:<br> GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, <br> GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, <br>
GLX_EXT_texture_from_pixmap, GLX_ARB_multisample, GLX_NV_float_buffer, <br> GLX_ARB_fbconfig_float, GLX_ARB_get_proc_address<br>OpenGL vendor string: NVIDIA Corporation<br>OpenGL renderer string: GeForce 7000M / nForce 610M/PCI/SSE2/3DNOW!<br>
OpenGL version string: 2.1.2 NVIDIA 173.14.05<br>OpenGL extensions:<br> GL_ARB_color_buffer_float, GL_ARB_depth_texture, GL_ARB_draw_buffers, <br> GL_ARB_fragment_program, GL_ARB_fragment_program_</font></i><div dir="ltr">
<i><font size="1">shadow, <br> GL_ARB_fragment_shader, GL_ARB_half_float_pixel, GL_ARB_imaging, <br>
GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, <br> GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, <br> GL_ARB_shadow, GL_ARB_shader_objects, GL_ARB_shading_language_100, <br>
GL_ARB_texture_border_clamp, GL_ARB_texture_compression, <br> GL_ARB_texture_cube_map, GL_ARB_texture_env_add, <br> GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_float, <br> GL_ARB_texture_mirrored_</font></i><i><font size="1">repeat, GL_ARB_texture_non_power_of_</font></i><i><font size="1">two, <br>
GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, <br> GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, <br> GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_texture_float, <br> GL_ATI_texture_mirror_once, GL_S3_s3tc, GL_EXT_texture_env_add, <br>
GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, <br> GL_EXT_blend_equation_</font></i><i><font size="1">separate, GL_EXT_blend_func_separate, <br> GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, <br>
GL_EXT_Cg_shader, GL_EXT_depth_bounds_test, GL_EXT_draw_range_elements, <br>
GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_</font></i><i><font size="1">multisample, <br> GL_EXT_framebuffer_object, GL_EXT_gpu_program_parameters, <br> GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, <br>
GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, <br>
GL_EXT_rescale_normal, GL_EXT_secondary_color, <br> GL_EXT_separate_specular_</font></i><i><font size="1">color, GL_EXT_shadow_funcs, <br> GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D, <br> GL_EXT_texture_compression_</font></i><i><font size="1">s3tc, GL_EXT_texture_cube_map, <br>
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine, <br> GL_EXT_texture_env_dot3, GL_EXT_texture_filter_</font></i><i><font size="1">anisotropic, <br> GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, <br>
GL_EXT_texture_object, GL_EXT_texture_sRGB, GL_EXT_timer_query, <br>
GL_EXT_vertex_array, GL_IBM_rasterpos_clip, <br> GL_IBM_texture_mirrored_</font></i><i><font size="1">repeat, GL_KTX_buffer_region, GL_NV_blend_square, <br> GL_NV_copy_depth_to_color, GL_NV_depth_clamp, GL_NV_fence, <br>
GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_program, <br>
GL_NV_fragment_program_option, GL_NV_fragment_program2, <br> GL_NV_framebuffer_multisample_</font></i><i><font size="1">coverage, GL_NV_half_float, <br> GL_NV_light_max_exponent, GL_NV_multisample_filter_hint, <br>
GL_NV_occlusion_query, GL_NV_packed_depth_stencil, GL_NV_pixel_data_range, <br>
GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_register_combiners, <br> GL_NV_register_combiners2, GL_NV_texgen_reflection, <br> GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4, <br> GL_NV_texture_expand_normal, GL_NV_texture_rectangle, <br>
GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3, <br> GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_program, <br> GL_NV_vertex_program1_1, GL_NV_vertex_program2, <br> GL_NV_vertex_program2_option, GL_NV_vertex_program3, <br>
GL_NVX_conditional_render, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod, <br> GL_SGIX_depth_texture, GL_SGIX_shadow, GL_SUN_slice_accum<br><br> visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav<br>
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat<br>------------------------------</font></i><i><font size="1">------------------------------</font></i><i><font size="1">----------<br>0x21 24 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 0 0 None<br>
0x22 24 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 0 0 None<br>0x24 24 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 0 0 None<br>0x25 24 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 0 0 None<br>
0x26 24 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 0 0 None<br>0x27 24 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 0 0 None<br>0x28 24 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 0 0 None<br>
0x29 24 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 0 0 None<br>0x2a 24 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 0 0 None<br>0x2b 24 tc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 0 0 None<br>
0x2c 24 tc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 0 0 None<br>0x2d 24 tc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 0 0 None<br>0x2e 24 tc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 0 0 None<br>
0x2f 24 tc 0 32 0 r y . 8 8 8 0 4 0 0 16 16 16 16 0 0 None<br>0x30 24 tc 0 32 0 r y . 8 8 8 8 4 0 0 16 16 16 16 0 0 None<br>0x31 24 tc 0 32 0 r . . 8 8 8 0 4 0 0 16 16 16 16 0 0 None<br>
0x32 24 tc 0 32 0 r . . 8 8 8 8 4 0 0 16 16 16 16 0 0 None<br>0x33 24 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 2 1 Ncon<br>0x34 24 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 2 1 Ncon<br>
0x35 24 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 4 1 Ncon<br>0x36 24 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 4 1 Ncon<br>0x37 24 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 2 1 Ncon<br>
0x38 24 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 2 1 Ncon<br>0x39 24 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 4 1 Ncon<br>0x3a 24 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 4 1 Ncon<br>
0x3b 24 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon<br>0x3c 24 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon<br>0x3d 24 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon<br>
0x3e 24 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon<br>0x3f 24 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon<br>0x40 24 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon<br>
0x41 24 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon<br>0x42 24 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon<br>0x43 24 tc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 2 1 Ncon<br>
0x44 24 tc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 2 1 Ncon<br>0x45 24 tc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 4 1 Ncon<br>0x46 24 tc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 4 1 Ncon<br>
0x47 24 tc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 2 1 Ncon<br>0x48 24 tc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 2 1 Ncon<br>0x49 24 tc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 4 1 Ncon<br>
0x4a 24 tc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 4 1 Ncon<br>0x4b 24 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 0 0 None<br>0x4c 24 dc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 0 0 None<br>
0x4d 24 dc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 0 0 None<br>0x4e 24 dc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 0 0 None<br>0x4f 24 dc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 0 0 None<br>
0x50 24 dc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 0 0 None<br>0x51 24 dc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 0 0 None<br>0x52 24 dc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 0 0 None<br>
0x53 24 dc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 0 0 None<br>0x54 24 dc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 0 0 None<br>0x55 24 dc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 0 0 None<br>
0x56 24 dc 0 32 0 r y . 8 8 8 0 4 0 0 16 16 16 16 0 0 None<br>0x57 24 dc 0 32 0 r y . 8 8 8 8 4 0 0 16 16 16 16 0 0 None<br>0x58 24 dc 0 32 0 r . . 8 8 8 0 4 0 0 16 16 16 16 0 0 None<br>
0x59 24 dc 0 32 0 r . . 8 8 8 8 4 0 0 16 16 16 16 0 0 None<br>0x5a 24 dc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 2 1 Ncon<br>0x5b 24 dc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 2 1 Ncon<br>
0x5c 24 dc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 4 1 Ncon<br>0x5d 24 dc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 4 1 Ncon<br>0x5e 24 dc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 2 1 Ncon<br>
0x5f 24 dc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 2 1 Ncon<br>0x60 24 dc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 4 1 Ncon<br>0x61 24 dc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 4 1 Ncon<br>
0x62 24 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon<br>0x63 24 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon<br>0x64 24 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon<br>
0x65 24 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon<br>0x66 24 dc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon<br>0x67 24 dc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon<br>
0x68 24 dc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon<br>0x69 24 dc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon<br>0x6a 24 dc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 2 1 Ncon<br>
0x6b 24 dc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 2 1 Ncon<br>0x6c 24 dc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 4 1 Ncon<br>0x6d 24 dc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 4 1 Ncon<br>
0x6e 24 dc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 2 1 Ncon<br>0x6f 24 dc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 2 1 Ncon<br>0x70 24 dc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 4 1 Ncon<br>
0x71 24 dc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 4 1 Ncon<br>0x23 32 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 0 0 None<br>0x72 32 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 0 0 None<br>
0x73 32 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 0 0 None<br>0x74 32 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 0 0 None<br>0x75 32 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 0 0 None<br>
0x76 32 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 0 0 None<br>0x77 32 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 0 0 None<br>0x78 32 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 0 0 None<br>
0x79 32 tc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 0 0 None<br>0x7a 32 tc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 0 0 None<br>0x7b 32 tc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 0 0 None<br>
0x7c 32 tc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 0 0 None<br>0x7d 32 tc 0 32 0 r y . 8 8 8 0 4 0 0 16 16 16 16 0 0 None<br>0x7e 32 tc 0 32 0 r y . 8 8 8 8 4 0 0 16 16 16 16 0 0 None<br>
0x7f 32 tc 0 32 0 r . . 8 8 8 0 4 0 0 16 16 16 16 0 0 None<br>0x80 32 tc 0 32 0 r . . 8 8 8 8 4 0 0 16 16 16 16 0 0 None<br>0x81 32 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 2 1 Ncon<br>
0x82 32 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 2 1 Ncon<br>0x83 32 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 4 1 Ncon<br>0x84 32 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 4 1 Ncon<br>
0x85 32 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 2 1 Ncon<br>0x86 32 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 2 1 Ncon<br>0x87 32 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 4 1 Ncon<br>
0x88 32 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 4 1 Ncon<br>0x89 32 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon<br>0x8a 32 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon<br>
0x8b 32 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon<br>0x8c 32 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon<br>0x8d 32 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon<br>
0x8e 32 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon<br>0x8f 32 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon<br>0x90 32 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon<br>
0x91 32 tc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 2 1 Ncon<br>0x92 32 tc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 2 1 Ncon<br>0x93 32 tc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 4 1 Ncon<br>
0x94 32 tc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 4 1 Ncon<br>0x95 32 tc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 2 1 Ncon<br>0x96 32 tc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 2 1 Ncon<br>
0x97 32 tc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 4 1 Ncon<br>0x98 32 tc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 4 1 Ncon</font></i></div><br><br><div class="gmail_quote">2008/7/21 David Vincent <<a href="mailto:dvincent@sleepdeprived.ca" target="_blank">dvincent@sleepdeprived.ca</a>>:<div>
<div></div><div class="Wj3C7c"><br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">-----BEGIN PGP SIGNED MESSAGE-----<br>
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<div><div></div><div><br>
Santiago Hernández Lemes wrote:<br>
> Hello everybody!<br>
><br>
> I have a little problem running games in Ubuntu,<br>
><br>
> I have installed some games, and I cant see them very good, not in<br>
> quality, but the movements are a little bad.<br>
> for example, in neverball, the ball runs and stop for less than a second<br>
> ans start moving again, and it continue doing this, like in other games<br>
> that requires graphic acceleration.<br>
> I had windows vista in this pc, and games like pro evolution soccer ran<br>
> ok, like GTA 3 and others, but in Ubuntu, they dont.<br>
><br>
> I have a geforce 7000m, with official nvidia drivers instaled, my<br>
> glxgears said:<br>
><br>
> 4036 frames in 5.0 seconds = 807.098 FPS<br>
> 3398 frames in 5.0 seconds = 679.211 FPS<br>
> 3353 frames in 5.0 seconds = 670.509 FPS<br>
> 4013 frames in 5.0 seconds = 802.370 FPS<br>
> 3678 frames in 5.0 seconds = 735.472 FPS<br>
> 3961 frames in 5.0 seconds = 792.145 FPS<br>
> 3407 frames in 5.0 seconds = 681.133 FPS<br>
> 2859 frames in 5.0 seconds = 571.662 FPS<br>
> 3524 frames in 5.0 seconds = 704.685 FPS<br>
> 4064 frames in 5.0 seconds = 812.698 FPS<br>
><br>
> and I hace direct rendering ok...<br>
><br>
> Someone knows what happens?<br>
><br>
> Thanks<br>
><br>
> --<br>
> --------------------------------------------------------------<br>
> Santiago Hernández<br>
> <a href="http://www.tulugar.com.uy" target="_blank">http://www.tulugar.com.uy</a><br>
> <a href="http://www.twitter.com/santius" target="_blank">http://www.twitter.com/santius</a><br>
> --------------------------------------------------------------<br>
><br>
<br>
</div></div>open a terminal and type "glxinfo" at the prompt. send us the output,<br>
that should get us started. i have a geforce go5700 and i get 3500+ fps<br>
from glxgears (which, btw, is not a good benchmark tool but *is* an<br>
excellent "does my glx work" tool).<br>
<br>
<br>
regards,<br>
<br>
- -d<br>
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<font color="#888888"><br>
<br>
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</font></blockquote></div></div></div><div><div></div><div class="Wj3C7c"><br><br clear="all"><br>-- <br>--------------------------------------------------------------<br>Santiago Hernández<br><a href="http://www.tulugar.com.uy" target="_blank">http://www.tulugar.com.uy</a><br>
<a href="http://www.twitter.com/santius" target="_blank">http://www.twitter.com/santius</a><br>
--------------------------------------------------------------
</div></div></div>
</blockquote></div><br><br clear="all"><br>-- <br>--------------------------------------------------------------<br>Santiago Hernández<br><a href="http://www.tulugar.com.uy">http://www.tulugar.com.uy</a><br><a href="http://www.twitter.com/santius">http://www.twitter.com/santius</a><br>
--------------------------------------------------------------
</div>