black window when I start a 3d app

Earthson earthson.landy at gmail.com
Mon May 9 08:41:20 UTC 2011


why there is no reply here and I find some reply at
http://fossplanet.com/f10/black-window-when-i-start-3d-app-159919/
what's the problem When I use this mail list? and I can not see the mails.

I choose the digest. and this is the problem?


I can log into gnome classic(no effect).
when the driver is mesa, I can see my video ram(256M).
but I could not start unity or any other 3d apps.

On Sun, May 8, 2011 at 4:42 AM, Earthson <earthson.landy at gmail.com> wrote:

> dmesg | grep "fglrx"
> [    5.813282] fglrx: module license 'Proprietary. (C) 2002 - ATI
> Technologies, Starnberg, GERMANY' taints kernel.
> [    5.928895] [fglrx] Maximum main memory to use for locked dma buffers:
> 2375 MBytes.
> [    5.929263] [fglrx]   vendor: 1002 device: 9598 count: 1
> [    5.930160] [fglrx] ioport: bar 4, base 0xb000, size: 0x100
> [    5.930773] [fglrx] Kernel PAT support is enabled
> [    5.930806] [fglrx] module loaded - fglrx 8.84.5 [Apr  5 2011] with 1
> minors
> [   17.877846] fglrx_pci 0000:02:00.0: irq 67 for MSI/MSI-X
> [   17.878746] [fglrx] Firegl kernel thread PID: 1094
> [   17.878822] [fglrx] Firegl kernel thread PID: 1095
> [   17.878891] [fglrx] Firegl kernel thread PID: 1096
> [   17.879104] [fglrx] IRQ 67 Enabled
> [   22.125017] [fglrx] Gart USWC size:784 M.
> [   22.125022] [fglrx] Gart cacheable size:310 M.
> [   22.125029] [fglrx] Reserved FB block: Shared offset:0, size:1000000
> [   22.125032] [fglrx] Reserved FB block: Unshared offset:fd87000,
> size:275000
> [   22.125036] [fglrx] Reserved FB block: Unshared offset:fffc000,
> size:4000
>
>
> On Sun, May 8, 2011 at 4:12 AM, Earthson <earthson.landy at gmail.com> wrote:
>
>> I've found a problem now:
>> reg00: base=0x000000000 (    0MB), size= 2048MB, count=1: write-back
>> reg01: base=0x080000000 ( 2048MB), size=  512MB, count=1: write-back
>>
>> I can't find my video ram!!! and how can I fix it? anyone help?
>>
>> On Sun, May 8, 2011 at 2:30 AM, Earthson <earthson.landy at gmail.com>wrote:
>>
>>> Only black window I can see, when I am trying to start a 3d app like
>>> glxgears.
>>>
>>> I am using Ubuntu 11.04 Natty, and I can not login to Unity. I can only
>>> see my desktop backgroud when I try to, nothing else then. I can not find
>>> any error any where.
>>>
>>> Help...
>>>
>>> grep "(EE)" /var/log/Xorg.0.log
>>>
>>> (WW) warning, (EE) error, (NI) not implemented, (??) unknown.
>>> [   141.457] (EE) Logitech USB Receiver: failed to initialize for
>>> relative axes.
>>>
>>>
>>> grep "(WW)" /var/log/Xorg.0.log
>>> (WW) warning, (EE) error, (NI) not implemented, (??) unknown.
>>> [   139.307] (WW) The directory "/usr/share/fonts/X11/cyrillic" does not
>>> exist.
>>> [   139.307] (WW) The directory "/usr/share/fonts/X11/100dpi/" does not
>>> exist.
>>> [   139.307] (WW) The directory "/usr/share/fonts/X11/75dpi/" does not
>>> exist.
>>> [   139.307] (WW) The directory "/usr/share/fonts/X11/100dpi" does not
>>> exist.
>>> [   139.307] (WW) The directory "/usr/share/fonts/X11/75dpi" does not
>>> exist.
>>> [   139.386] (WW) Falling back to old probe method for fglrx
>>> [   139.395] (WW) fglrx: No matching Device section for instance (BusID
>>> PCI:0 at 2:0:1) found
>>> [   139.396] (WW) Falling back to old probe method for vesa
>>> [   139.396] (WW) Falling back to old probe method for fbdev
>>> [   139.457] (WW) fglrx(0): board is an unknown third party board,
>>> chipset is supported
>>> [   141.450] (WW) MLK RAPOO Mouse 7100: ignoring absolute axes.
>>> [   142.463] (WW) fglrx(0): Cannot get updated TV attributes.
>>> [   142.954] (WW) fglrx(0): Cannot get updated TV attributes.
>>> [   143.445] (WW) fglrx(0): Cannot get updated TV attributes.
>>> [   143.936] (WW) fglrx(0): Cannot get updated TV attributes.
>>> [   157.702] (WW) fglrx(0): Cannot get updated TV attributes.
>>> [   158.205] (WW) fglrx(0): Cannot get updated TV attributes.
>>> [   158.706] (WW) fglrx(0): Cannot get updated TV attributes.
>>> [   159.206] (WW) fglrx(0): Cannot get updated TV attributes.
>>> [   165.534] (WW) fglrx(0): Cannot get updated TV attributes.
>>>
>>>
>>>
>>>    /usr/lib/nux/unity_support_test -p
>>> OpenGL vendor string:   ATI Technologies Inc.
>>> OpenGL renderer string: ATI Radeon HD 3600 Series
>>> OpenGL version string:  3.3.10665 Compatibility Profile Context
>>>
>>> Not software rendered:    yes
>>> Not blacklisted:          yes
>>> GLX fbconfig:             yes
>>> GLX texture from pixmap:  yes
>>> GL npot or rect textures: yes
>>> GL vertex program:        yes
>>> GL fragment program:      yes
>>> GL vertex buffer object:  yes
>>> GL framebuffer object:    yes
>>> GL version is 1.4+:       yes
>>>
>>> Unity supported:          yes
>>>
>>> glxinfo
>>> name of display: :0.0
>>> display: :0  screen: 0
>>> direct rendering: Yes
>>> server glx vendor string: ATI
>>> server glx version string: 1.4
>>> server glx extensions:
>>>     GLX_ARB_multisample, GLX_EXT_import_context,
>>> GLX_EXT_texture_from_pixmap,
>>>     GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_OML_swap_method,
>>>     GLX_SGI_make_current_read, GLX_SGI_swap_control,
>>> GLX_SGIS_multisample,
>>>     GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group
>>> client glx vendor string: ATI
>>> client glx version string: 1.4
>>> client glx extensions:
>>>     GLX_ARB_create_context, GLX_ARB_create_context_profile,
>>>     GLX_ARB_get_proc_address, GLX_ARB_multisample,
>>> GLX_EXT_import_context,
>>>     GLX_EXT_visual_info, GLX_EXT_visual_rating,
>>> GLX_MESA_allocate_memory,
>>>     GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control,
>>>     GLX_MESA_swap_frame_usage, GLX_NV_swap_group, GLX_OML_swap_method,
>>>     GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync,
>>>     GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
>>>     GLX_SGIX_swap_barrier, GLX_SGIX_swap_group,
>>> GLX_SGIX_visual_select_group,
>>>     GLX_EXT_texture_from_pixmap, GLX_EXT_framebuffer_sRGB,
>>>     GLX_ARB_fbconfig_float, GLX_AMD_gpu_association
>>> GLX version: 1.4
>>> GLX extensions:
>>>     GLX_ARB_create_context, GLX_ARB_create_context_profile,
>>>     GLX_ARB_get_proc_address, GLX_ARB_multisample,
>>> GLX_EXT_import_context,
>>>     GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_swap_control,
>>>     GLX_NV_swap_group, GLX_OML_swap_method, GLX_SGI_make_current_read,
>>>     GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample,
>>>     GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_swap_barrier,
>>>     GLX_SGIX_swap_group, GLX_SGIX_visual_select_group,
>>>     GLX_EXT_texture_from_pixmap
>>> OpenGL vendor string: ATI Technologies Inc.
>>> OpenGL renderer string: ATI Radeon HD 3600 Series
>>> OpenGL version string: 3.3.10665 Compatibility Profile Context
>>> OpenGL shading language version string: 3.30
>>> OpenGL extensions:
>>>     GL_AMDX_debug_output, GL_AMDX_vertex_shader_tessellator,
>>>     GL_AMD_conservative_depth, GL_AMD_debug_output,
>>>     GL_AMD_depth_clamp_separate, GL_AMD_draw_buffers_blend,
>>>     GL_AMD_name_gen_delete, GL_AMD_performance_monitor,
>>>     GL_AMD_sample_positions, GL_AMD_shader_stencil_export,
>>>     GL_AMD_vertex_shader_tessellator, GL_ARB_ES2_compatibility,
>>>     GL_ARB_blend_func_extended, GL_ARB_color_buffer_float,
>>> GL_ARB_copy_buffer,
>>>     GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture,
>>>     GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend,
>>>     GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced,
>>>     GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions,
>>>     GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
>>>     GL_ARB_fragment_shader, GL_ARB_framebuffer_object,
>>>     GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4,
>>>     GL_ARB_get_program_binary, GL_ARB_half_float_pixel,
>>>     GL_ARB_half_float_vertex, GL_ARB_imaging, GL_ARB_instanced_arrays,
>>>     GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture,
>>>     GL_ARB_occlusion_query, GL_ARB_occlusion_query2,
>>>     GL_ARB_pixel_buffer_object, GL_ARB_point_parameters,
>>> GL_ARB_point_sprite,
>>>     GL_ARB_provoking_vertex, GL_ARB_sampler_objects,
>>> GL_ARB_seamless_cube_map,
>>>     GL_ARB_separate_shader_objects, GL_ARB_shader_bit_encoding,
>>>     GL_ARB_shader_objects, GL_ARB_shader_precision,
>>>     GL_ARB_shader_stencil_export, GL_ARB_shader_texture_lod,
>>>     GL_ARB_shading_language_100, GL_ARB_shadow, GL_ARB_shadow_ambient,
>>>     GL_ARB_sync, GL_ARB_texture_border_clamp,
>>> GL_ARB_texture_buffer_object,
>>>     GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_compression,
>>>     GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,
>>>     GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
>>>     GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
>>>     GL_ARB_texture_float, GL_ARB_texture_mirrored_repeat,
>>>     GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
>>>     GL_ARB_texture_rectangle, GL_ARB_texture_rg,
>>> GL_ARB_texture_rgb10_a2ui,
>>>     GL_ARB_texture_snorm, GL_ARB_timer_query,
>>> GL_ARB_transform_feedback2,
>>>     GL_ARB_transform_feedback3, GL_ARB_transpose_matrix,
>>>     GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
>>>     GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object,
>>>     GL_ARB_vertex_program, GL_ARB_vertex_shader,
>>>     GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array,
>>>     GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_envmap_bumpmap,
>>>     GL_ATI_fragment_shader, GL_ATI_meminfo, GL_ATI_separate_stencil,
>>>     GL_ATI_texture_compression_3dc, GL_ATI_texture_env_combine3,
>>>     GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXT_abgr,
>>>     GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color,
>>>     GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
>>>     GL_EXT_blend_minmax, GL_EXT_blend_subtract,
>>> GL_EXT_compiled_vertex_array,
>>>     GL_EXT_copy_buffer, GL_EXT_copy_texture, GL_EXT_direct_state_access,
>>>     GL_EXT_draw_buffers2, GL_EXT_draw_instanced,
>>> GL_EXT_draw_range_elements,
>>>     GL_EXT_fog_coord, GL_EXT_framebuffer_blit,
>>> GL_EXT_framebuffer_multisample,
>>>     GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB,
>>>     GL_EXT_geometry_shader4, GL_EXT_gpu_program_parameters,
>>>     GL_EXT_gpu_shader4, GL_EXT_histogram, GL_EXT_multi_draw_arrays,
>>>     GL_EXT_packed_depth_stencil, GL_EXT_packed_float,
>>> GL_EXT_packed_pixels,
>>>     GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
>>>     GL_EXT_provoking_vertex, GL_EXT_rescale_normal,
>>> GL_EXT_secondary_color,
>>>     GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,
>>> GL_EXT_stencil_wrap,
>>>     GL_EXT_subtexture, GL_EXT_texgen_reflection, GL_EXT_texture3D,
>>>     GL_EXT_texture_array, GL_EXT_texture_buffer_object,
>>>     GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc,
>>>     GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
>>>     GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
>>>     GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
>>>     GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
>>>     GL_EXT_texture_lod, GL_EXT_texture_lod_bias,
>>> GL_EXT_texture_mirror_clamp,
>>>     GL_EXT_texture_object, GL_EXT_texture_rectangle,
>>> GL_EXT_texture_sRGB,
>>>     GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm,
>>>     GL_EXT_texture_swizzle, GL_EXT_timer_query,
>>> GL_EXT_transform_feedback,
>>>     GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
>>>     GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region,
>>> GL_NV_blend_square,
>>>     GL_NV_conditional_render, GL_NV_copy_depth_to_color,
>>>     GL_NV_explicit_multisample, GL_NV_float_buffer, GL_NV_half_float,
>>>     GL_NV_primitive_restart, GL_NV_texgen_reflection,
>>> GL_NV_texture_barrier,
>>>     GL_SGIS_generate_mipmap, GL_SGIS_texture_edge_clamp,
>>> GL_SGIS_texture_lod,
>>>     GL_SUN_multi_draw_arrays, GL_WIN_swap_hint, WGL_EXT_swap_control
>>>
>>>
>>>
>>
>>
>> --
>>
>>                                     这个世界不会因为没有你而失去什么
>> 但是,却有可能因为你的存在而发生一些改变。。
>>
>>
>
>
> --
>
>                                     这个世界不会因为没有你而失去什么
> 但是,却有可能因为你的存在而发生一些改变。。
>
>


-- 

                                    这个世界不会因为没有你而失去什么
但是,却有可能因为你的存在而发生一些改变。。
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