Explain to me again why Unity is so great...

Thierry de Coulon tcoulon at decoulon.ch
Wed Apr 27 10:03:37 UTC 2011


On Wednesday 27 April 2011 10:02:39 am Amedee Van Gasse wrote:
> On Fri, April 22, 2011 21:26, Zach wrote:
> >      I'm asking this in all sincerity as I'm trying to grasp as to why
> > Ubuntu is so hell-bent on promoting this desktop when, from what I've
> > seen so far, it's nothing to write home about. 
(...) 
> I'm not sure if I understand your technical question. Could you please
> rephrase it? Something like, "I want to do W, but that had problem X, then
> I tried Y, and I got error Z".

Wrong question again.

The OP's question was clear: _why_ is Unity so great

Ubuntu's marketing it as a revolution (from unity.ubuntu.com: Unity brings 
together a powerful set of technologies designed to empower application 
developers and deliver a unique user experience. Join the revolution).

I've read that so many time. What's this "unique user experience"? While 
installing Natty (which did not start Unity because it failed to support my 
Nvidia card) all the slides were talking about were features that seemed to 
let the developer easily throw pop ups at the user to tell him things. I 
can't say anything to Unity itself as it won't run here, but I sure am not 
going to rush out to buy a new graphic card without understanding what 
that "revolution" is supposed to bring. So that's the OP's question: what are 
those killer features that are supposed to make us change the way we work and 
buy new hardware?

So far the only answer we got (on this thread) was "easier multitasking for 
some". No one seems to be able to describe any killer feature. When new 
features are really good, people want them and you don't have to tell them to 
change. So the question is not "I want to do W, but that had problem X, then 
I tried Y, and I got error Z", it's "tell me why I should bother do do W or Y 
another way when I can allready do it now".

There would not be all these discussions about Unity (or other new UIs) if the 
advantages were obvious.  We don't want to be told _how_ to get things done 
with Unity, but _why_ we should do it that way. Just answering "because the 
World changes" won't do it.

Thierry





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