From CRT to LCD

James Gray james at
Sat Sep 16 13:44:37 UTC 2006

Hash: SHA1

On 14/09/2006, at 11:42 PM, Alan McKinnon wrote:

> On Thursday 14 September 2006 15:00, Richard Brown wrote:
>> Hi Alan
>> On Thursday 14 September 2006 13:40, Alan McKinnon wrote:
>>> You don't need to download a driver - this ain't windows
>>> and all drivers come with the kernel anyway. For regular
>>> 2D-only usage, select the nVidia driver. If you want
>>> hardware-accelerated 3D you need to use the closed-source
>>> nVidia drivers. There is a repository where these are kept,
>>> you need to enable it and install the relevant package. Go
>>> to the Ubuntu wiki and search for "closed source nVidia",
>>> you will find complete instructions
>> Thanks that is brilliant. Is there any reason for using 3d
>> hardware-accelerated even if I don't use it please?
> Regular apps - mail, web, etc - don't use intensive graphics and
> do not benefit in any way from 3D acceleration.

...which is a colossal WASTE of resources IMHO: with the penetration  
of 3D-accelerated graphics cards, the time is now to take advantage.   
We've all been "wowed" with Xgl, and getting "true" transparency is a  
doddle in OpenGL.  Why don't the developers in "Xorg/Xgl land" take  
the lead on this?  There is currently only one commercial (desktop)  
operating system that leverages the 3D capability of the graphics  
card in any real and consistent way: Apple OSX.  Vista is a dog's  
breakfast and the 3D support is pretty "optional" from what I've  
heard - you wont miss much without it IOW.  Seems like a golden  
opportunity for Linux (or Xgl/Xorg to be more precise) to shine in  
the 3D dark ages we seem to be living in.  OpenGL (and 3D  
accelerators) can do amazing things in the desktop world that extends  
FAR beyond first-person shooters and quirky spinning cubes :)

Just my AUD$0.05 (the gummit threw out $0.02 pieces years ago...5c is  
as little as I can offer you!)


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