Is ATI/OpenGL acceleration working?
David Abrahams
dave at boost-consulting.com
Wed Aug 2 20:51:29 UTC 2006
Ken Siersma <siersmak at ekkinc.com> writes:
> dave_abrahams wrote:
>> direct rendering: Yes
>>
>>
>>
> Good. AFAIK, that means that acceleration is working properly.
>
> So I have to wonder if you have more reason to think that OpenGL is
> not working.
Well I'm watching the screensaver where you fly through a tunnel right
now and the frame rate is seriously jerky and uneven. Doesn't seem
right. This is on a 2.16 Ghz Core Duo. I have a 500Mhz PIII laptop
(inspiron 8100) where it looks better.
Of course, this could just be due to other processes getting in the
way, but that doesn't seem right either.
> I wouldn't say that screensavers soaking up CPU is indicative
> of OpenGL not working properly. Non-OpenGL screensavers take up CPU
> too.
Of course.
> On machines where I can't spare CPU, I set the screensaver to
> blank screen.
I plan to do that, eventually; to save battery on my laptop... at
least when it's not plugged in.
The screensaver is just a convenient way of seeing OpenGL do its thing.
> On my Radeon Mobility 9200 I was seeing FPS around 200 with
> fgl_glxgears, but about 1000 with glxgears. I wonder if you see
> approximately the same ratio of FPS. .
When I run glxgears it doesn't print anything to the console, unlike
some people whose posts I've seen. What's up with that?
> Although, depending on the model of your video card, I *think* the X
> server may be able to enable direct rendering through the use of the
> open source radeon or ati driver (I think they are actually the same
> nowadays). Therefore, I'd double check that you have 'Driver "fglrx"'
> in the "Device" section of your /etc/X11/xorg.conf file.
Oh, checked and double-checked. I put it there myself.
--
Dave Abrahams
Boost Consulting
www.boost-consulting.com
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