What is "low spec" for you?

Jack Bowling jbinpg at shaw.ca
Sat Dec 15 00:47:30 GMT 2007


Google for:

What every programmer should know about memory

and you will get a hit for Ulrich Drepper's 114 pdf of the same name. This
is required reading for anybody wishing to know how the various existing CPUs access memory, including multi-core chips.

Jack



On Fri, Dec 14, 2007 at 09:38:53AM -0500, Clinton Morse wrote:
> That's really the root of my question - most of the cited benchmarks are 
> based on PC gaming under WinDoze so the game software explicitly needs 
> to be programmed to utilize mutliple cores efficiently.
> 
> But linux is a multi-threaded OS so in theory the operating system 
> should be parcelling tasks out to the individual cores, especially where 
> there is a clear division such as when running something like Ardour or 
> Rosegarden while also running softsynths and/or plug-in effects.  It 
> seems to me that linux OS would gain the advantage of multicore 
> processors without 'special programming' at the application level, 
> whereas windows (where most of the benchmarks are conducted) does not.
> 
> Asmo Koskinen wrote:
> > "For example, most current (as of 2006) PC games will run faster on a 3
> > GHz single-core processor than on a 2GHz dual-core processor (of the 
> > same core architecture),[citation needed] despite the dual-core 
> > theoretically having more processing power, because they are incapable 
> > of efficiently using more than one core at a time."
> >



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