We've fallen, but we can get back up.
lang.gerhard at gmail.com
Thu Aug 18 00:05:46 UTC 2011
We are human beeings. Real life is no little thing. There should be a
major difference between our scene and the cyborgs. Even if something
goes wrong and deadlines (the term "dead" is speaking for itself) are
Am 18.08.2011 00:25, schrieb Cory K.:
> I'm not mad at all. :) I'm all for continuing what we do. My point was
> that if little things like "real life" have hit the project as hard as
> I feel they have, the project needs to make changes that include
> realistic goals for what we can actually do. I feel the last few
> releases, if we're honest with ourselves, have been sub-par.
> Now, I will take full responsibility for my neglect of things the last
> 5 weeks or so. Shit got real here. (meaning I had alot of family stuff
> happen) I'm trying to get time this weekend but its gonna be hard. I'm
> I still do feel that my basic ideas in the 1st email are the way to
> go. There's just too much that we have to take care of
> "integration-wise" that takes our time and makes us unnecessarily
> responsible for tons of bugs.
> That said, my time here is limited. Not permanent and I will always
> bow to what Scott and the team want.
> It's just that eternal struggle of finding people to get it done. If
> we can't, we need to pull it together, change, or gracefully bow out.
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