[Bug 1084201] Re: xbmc should build against gles not gl

Steve Payne 1084201 at bugs.launchpad.net
Tue Dec 11 15:21:08 UTC 2012


Thanks for taking the time to look at this request.

I think/hope that the landscape problem is addressed in
https://bugs.launchpad.net/bugs/1085350

Once I apply the workaround therein it looks okay. However, it doesn't
seem to understand using the touch-screen for pointer input (using an
attached mouse works fine). I've not had any time to look into this
issue.

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Title:
  xbmc should build against gles not gl

Status in Ubuntu on the Nexus 7:
  Confirmed
Status in XBMC Media Center:
  New
Status in “xbmc” package in Ubuntu:
  Fix Committed

Bug description:
  I think all that's needed is a reasonably small tweak to the rules
  (see attached patch). The work to make it use GLES was already done in
  order to make it work on the Raspberry Pi.

  (The resultant binary seems to look like the OpenGL-based one but now
  no longer runs at a snail's pace. It's still confused about the screen
  resolution (gets 800x1280 instead of 1280x800) which I am guessing is
  probably down to the way the TEGRA driver might be reporting it:

  ubuntu at dexter:~$ grep 1280 /var/log/Xorg.0.log
  [    12.352] (II) TEGRA(0): Modeline "800x1280"x0.0    0.00  800 800 800 800  1280 1280 1280 1280 (0.0 kHz eP)
  [    12.352] (II) TEGRA(0): Output LVDS-1 using initial mode 800x1280
  [    12.352] (--) TEGRA(0): Virtual size is 1280x800 (pitch 0)
  [    12.352] (**) TEGRA(0):  Driver mode "800x1280"
  ubuntu at dexter:~$

  but I have yet to find time to fully dig through the XBMC code to find
  out exactly where it's getting its notion of the available resolutions
  from.)

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