[Bug 899183] Re: Please upgrade to libavg v1.7.0

Launchpad Bug Tracker 899183 at bugs.launchpad.net
Tue Dec 6 23:45:12 UTC 2011


This bug was fixed in the package libavg - 1.7.0-0ubuntu1

---------------
libavg (1.7.0-0ubuntu1) precise; urgency=low

  * New upstream release (LP: #899183)
  * Remove patches 0002-libav-0.7.patch, 0003-fglrx-segfault-on-startup.patch
    now merged to upstream
  * Remove unnecessary .la files
  * Update debian/watch file
  * Fix debian/copyright dep-5 compliancy
  * Update standards to version 3.9.2
  * Add man pages for avg_checktouch, avg_checkvsync, avg_showsvg
  * Minor debian/rules enhancement
  * Add librsvg2-dev, libgdk-pixbuf2.0-dev to Build-Depends
  * Proper transition to dh_python2
 -- OXullo Intersecans <x at brainrapers.org>   Tue, 06 Dec 2011 22:44:56 +0100

** Changed in: libavg (Ubuntu)
       Status: Confirmed => Fix Released

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https://bugs.launchpad.net/bugs/899183

Title:
  Please upgrade to libavg v1.7.0

Status in “libavg” package in Ubuntu:
  Fix Released

Bug description:
  libavg 1.7.0 - Oct 29, 2011

    svn revision 6888, branch release1.7.x

    Bugfixes

  libavg 1.7.0.pre1 - Oct 29, 2011

    svn revision 6871

    Major New Features:
      * Expanded effects support: New HueSatFXNode and InvertFXNode by Richard Klemm, major
        speed improvements.
      * Polished multitouch gesture support.
      * New Contact class that delivers per-touch data, per-touch callbacks that make
        event handling a lot easier.
      * SVG support.
      * New BitmapManager that allows loading of bitmaps in a background thread (OXullo
        Intersecans).

    Other Changes:
      * Lots of performance optimizations.
      * Linux ATI graphics are supported now.
      * Major speed improvements to VideoWriter. Saving full HD videos is not a problem
        anymore and costs little performance for the main rendering thread.
      * Callbacks don't hold references to python objects anymore - this should make
        freeing nodes a lot easier.
      * New StateMachine class.
      * Added Player.getPixelsPerMM(), getPhysicalScreenDimensions(), assumePixelsPerMM()
      * Added touch feedback class.

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