[Merge] ~smspillaz/compiz:fix-blur-frag-shader-precision-gles into compiz:master
Sam Spilsbury
mp+412180 at code.launchpad.net
Sun Nov 21 18:35:44 UTC 2021
Sam Spilsbury has proposed merging ~smspillaz/compiz:fix-blur-frag-shader-precision-gles into compiz:master.
Commit message:
Requested reviews:
Compiz Maintainers (compiz-team)
For more details, see:
https://code.launchpad.net/~smspillaz/compiz/+git/compiz/+merge/412180
Background blurring wasn't working on GLES platforms. Running in the terminal would get a bunch of these messages:
0:1(1): error: No precision specified in this scope for type `vec2'
0:6(2): error: No precision specified in this scope for type `vec4'
0:6(2): error: No precision specified in this scope for type `vec4'
0:7(2): error: No precision specified in this scope for type `vec4'
0:7(2): error: No precision specified in this scope for type `vec4'
0:8(2): error: No precision specified in this scope for type `vec2'
0:8(2): error: No precision specified in this scope for type `vec2'
0:9(2): error: No precision specified in this scope for type `vec2' 0:9(2): error: No precision specified in this scope for type `vec2'
0:10(2): error: No precision specified in this scope for type `vec4'
This change sets the precision to medium on the fragment shader by default, so that we don't get these errors and it works again.
--
Your team Compiz Maintainers is requested to review the proposed merge of ~smspillaz/compiz:fix-blur-frag-shader-precision-gles into compiz:master.
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