[Ubuntu-PH] can anybody help us?
hard wyrd
hardwyrd at gmail.com
Fri Dec 28 15:42:12 UTC 2007
Exactly. Why would they pursue giving game developers a toolset that will
allow rapid game development? The easier the games get developed, the
quicker the games get rolled out, the fancier games become, the more bucks
get dunked into the company coffers. Rapid game development is still a long
way off for Linux. But it is slowly getting there. If nVidia and the others
also collaborate more closely with the Linux community regarding video, 3D,
and development frameworks and tools, I believe we can get there ultimately.
On Dec 28, 2007 9:35 PM, Jerome Gotangco <jgotangco at ubuntu.com> wrote:
> On Dec 28, 2007 8:54 PM, hard wyrd <hardwyrd at gmail.com> wrote:
> > It is because the business model for Windows-based games were already
> > established decades ago. We have yet to see a working business model for
> > Linux gaming. Once that is established, nothing will stop anybody from
> > pursuing it.
>
> They're quite smart on this area...game engines and sdks are one
> thing; application frameworks that tie up hardware and software is
> another. That's why DX is so dominant. It freed developers and
> end-users from the cumbersome tasks of configuring IRQs and what not
> just to make your game run. I remember an old magazine interview of
> Alex St. John (one of the original creators of the DirectX
> specification) and he said boldly and confidently that this (DX) will
> change the way multimedia - especially games are developed. And he was
> right.
>
> Why is DX so successful? Because it changed the way developers create
> their software, and most importantly, changed the way people use
> computers as entertainment devices. Now that Microsoft also used DX on
> the Xbox and Xbox 360, the audience just spread like wildfire.
>
> Honestly, that's not easy to beat up :)
>
> --
> Jerome
>
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