While this may be great news, there is still one issue to be adressed: Is it still sold, or downloaded for free? The reason most large companies don't go Free is because of the fear of losing profits. If Ryzom is still a game you have to buy in order to get access to the code, this would be excellent news as it could encourage more companies to do the same.<br>
<br clear="all">Moustafa Chamli<br>Game designer, 3D modeler<br><a href="mailto:moustafa.chamli@gmail.com">moustafa.chamli@gmail.com</a><br>
<br><br><div class="gmail_quote">On Thu, May 6, 2010 at 8:34 AM, Danny Piccirillo <span dir="ltr"><<a href="mailto:danny.piccirillo@ubuntu.com">danny.piccirillo@ubuntu.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">
<br><br><div class="gmail_quote">---------- Forwarded message ----------<br>From: <b class="gmail_sendername">Peter Brown</b> <span dir="ltr"><<a href="mailto:info@fsf.org" target="_blank">info@fsf.org</a>></span><br>
Date: Thu, May 6, 2010 at 08:01<br>
Subject: [FSF] Breakthrough for Free Software Gaming<br>To: <a href="mailto:info-fsf@fsf.org" target="_blank">info-fsf@fsf.org</a>, <a href="mailto:info-press@fsf.org" target="_blank">info-press@fsf.org</a><br><br><br>Breakthrough for Free Software Gaming--Ryzom Announces Full Release of<br>
Source Code and Artwork, and a Partnership with the Free Software<br>
Foundation to Host a Repository of the Game's Artistic Assets.<br>
<br>
Press release: <a href="http://dev.ryzom.com/news/13" target="_blank">http://dev.ryzom.com/news/13</a> and at<br>
<a href="http://www.fsf.org/news/free-ryzom-1" target="_blank">http://www.fsf.org/news/free-ryzom-1</a><br>
<br>
<br>
By Brett Smith - FSF Licensing Compliance Engineer<br>
<br>
Ryzom is a massively multiplayer online role-playing game (MMORPG),<br>
where players work together to explore a fantasy world and set out on<br>
various quests. Today, the Ryzom team has released the game as free<br>
software: both the client and server programs have been released under<br>
the GNU Affero General Public License version 3, while its models,<br>
textures, and other art are covered by CC-BY-SA 3.0.<br>
<br>
This release is probably the single-biggest contribution to free<br>
software games yet. If you missed it, check out the press release. We're<br>
thankful to the Ryzom team for making this release, and excited about<br>
the possibilities it presents to all free software games. The code is<br>
tested and proven, having run the Ryzom game since 2004, and the<br>
art—more than 13 gigabytes of data—can be adapted and used in other<br>
games. This release can provide a lot of new resources and energy for<br>
free software game development.<br>
<br>
Since we're expecting people to have a lot of interest in this release,<br>
we wanted to provide some detailed information up-front about exactly<br>
what has and has not been released, and suggestions for ways developers<br>
can contribute to the project effectively.<br>
<br>
All of the code necessary to run both the client and server software has<br>
been released under AGPLv3. If you want to play on the official Ryzom<br>
server today, you can do that using only free software. Modified clients<br>
will not be allowed to connect to the official server, but a testing<br>
server is available to try them out.<br>
<br>
If you want to run your own server for the game, you have the software<br>
to do that, but you won't really have any world data—information about<br>
geography, special places, characters, quests, items, and so on—to run<br>
it with. Winch Gate Properties, the company that currently holds the<br>
copyright for all game materials and runs the official server, has<br>
decided not to release that data, to avoid causing disruption for their<br>
current player community. People who want to run their own server will<br>
need to develop their own world to do so—only a small test world comes<br>
with the code.<br>
<br>
Unfortunately, that development can't be done with free software,<br>
because most of the world creation process depends on proprietary 3-D<br>
modeling software. Work is already underway to eliminate those<br>
dependencies and use free software alternatives like Blender. This is<br>
the next big task that needs to be done to make Ryzom even more useful<br>
to the free software community, so if you'd like to help, please see the<br>
project page for more information. In the meantime, the server code may<br>
be adapted for other games.<br>
<br>
Art files from the game, including both textures and 3-D models, have<br>
been released under CC-BY-SA 3.0. The FSF is helping distribute these<br>
files by hosting a mirror for the Ryzom media server. You can use these<br>
files in other games, software, artistic works—anywhere, really—under<br>
the terms of that license. Music and sound effects are not being<br>
released today because Winch Gate does not have the legal rights to do<br>
so, but they are trying to find an arrangement that will see these files<br>
released under a free license as well.<br>
<br>
Today's release offers free software developers a lot of opportunities,<br>
both to contribute to Ryzom and to improve other software. If you see a<br>
project that you'd like to see benefit, please get involved! For more<br>
information about this release, including downloads and more projects<br>
underway, please visit the Ryzom team's page.<br>
<br>
<a href="http://www.fsf.org/blogs/licensing/ryzom-free-software" target="_blank">http://www.fsf.org/blogs/licensing/ryzom-free-software</a><br>
<br>
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</div><br><br clear="all"><br>-- <br>.danny<br><br>☮♥Ⓐ - <a href="http://www.google.com/profiles/danny.piccirillo" target="_blank">http://www.google.com/profiles/danny.piccirillo</a><br>Every (in)decision matters. <br>
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<br></blockquote></div><br>