[Bug 220575] Re: [MASTER] checking radio buttons or checkboxes doesn't work correctly

pomodoro zanyuan at gmail.com
Thu Jul 30 03:26:50 UTC 2009


Thanks for detailed explanation though I don't quite understand those
programming terms.
I'll live up to it and look forward to the future...hopefully.

Stephen

On Thu, Jul 30, 2009 at 6:33 AM, Jonathan Thomas
<echidnaman at kubuntu.org>wrote:

> Sadly, gtk-qt-engine is a quite broken piece of software and has been
> removed from distribution. (See bug 404930)
> Unfortunately this means that the large number of bugs will not be seeing
> fixes. :(
>
> For now, the best integration option for KDE is the QtCurve style, (gtk2
> -engines-qtcurve) which offers a theme quite similar to the default
> Oxygen theme. The configuration module for gtk-qt-engine has been
> salvaged and is now living in the kcm-gtk package, which will be
> available and installed by default in Kubuntu 9.10.
>
> Thanks for understanding. This package tried its best, but in the end
> did not live up to the standards required by anybody who doesn't like
> looking at a broken Oxygen imitation.
>
> ** Changed in: gtk-qt-engine (Ubuntu)
>       Status: Confirmed => Won't Fix
>
> --
> [MASTER] checking radio buttons or checkboxes doesn't work correctly
> https://bugs.launchpad.net/bugs/220575
> You received this bug notification because you are a direct subscriber
> of the bug.
>
> Status in “firefox” package in Ubuntu: Invalid
> Status in “firefox-3.0” package in Ubuntu: Invalid
> Status in “gtk-qt-engine” package in Ubuntu: Won't Fix
> Status in “gtk-qt-engine-kde4” package in Ubuntu: Invalid
>
> Bug description:
> when selecting a check box or radio button, they show up as "active" but
> not as checked. I've made a quick video to illustrate what I mean. this is a
> real pain in the end of the back because when you quickly "eye-check" if
> you've accepted the terms and conditions (checkbox!) or so you're gonna
> clear that one by accident etc.
>
> sorry the video was made with pyvnc2swf so it's an swf object. if someone
> has problems viewing it create a html file with the following in it: {gonna
> be long...}
>
> <script language="javascript">
> /* Jesse Ruderman
>  * July 18, 2004
>  *
>  * Remaining problems:
>  *   IE sometimes crashes on exit after using the this script.
>  *   In IE, it is a little ugly because IE doesn't support border-radius.
>  *   In IE, it does not work at standalone Flash URLs.
>  */
>
> function setupSeekBar() {
>
> setTimeout(initFlashControls, 100);
>
> function initFlashControls()
> {
>  var count = 0;
>
>  function tt(elem)
>  {
>    if (typeof elem.TotalFrames != "undefined") /* do not coerce
> elem.StopPlay to bool, because that breaks IE */
>    {
>      addFlashControls(elem);
>      ++count;
>    }
>  }
>
>  var i, x;
>
>  for (i = 0; x = document.getElementsByTagName("object")[i]; ++i)
>    tt(x);
>
>  for (i = 0; x = document.getElementsByTagName("embed")[i]; ++i)
>    tt(x);
>
> }
>
>
> function addFlashControls(flash)
> {
>  var controlsDiv = document.createElement("div");
>
>  /* Put the controls under the Flash.
>   *
>   * If the Flash is an <embed> in an <object>, we do not want to touch the
> <object>, because that would make
>   * Mozilla re-test whether the <object> is broken and reset the <embed>.
>  So in that case, we put the controls
>   * under the <object>.
>   */
>  var where = flash;
>  while (where.parentNode.tagName.toLowerCase() == "object")
>    where = where.parentNode;
>  where.parentNode.insertBefore(controlsDiv, where.nextSibling);
>
>  /* Construct controls using DOM2 instead of innerHTML.
>   * In Mozilla, innerHTML= is like innerText= at standalone flash URLs.
>   */
>  var table = document.createElement("table");
>  controlsDiv.appendChild(table);
>
>  var row = table.insertRow(-1);
>
>  var pauseButton = document.createElement("button");
>  pauseButton.appendChild(document.createTextNode("Pause"));
>  var buttonCell = row.insertCell(-1);
>  buttonCell.appendChild(pauseButton);
>
>  var slider = row.insertCell(-1);
>  slider.width = "100%";
>
>  var visibleSlider = document.createElement("div");
>  visibleSlider.style.position = "relative";
>  visibleSlider.style.height = "10px";
>  visibleSlider.style.width = "100%";
>  visibleSlider.style.MozBorderRadius = "4px";
>  visibleSlider.style.background = "#aaa";
>  slider.appendChild(visibleSlider);
>
>  var thumb = document.createElement("div");
>  thumb.style.position = "absolute";
>  thumb.style.height = "20px";
>  thumb.style.width = "10px";
>  thumb.style.top = "-5px";
>  thumb.style.MozBorderRadius = "4px";
>  thumb.style.background = "#666";
>  visibleSlider.appendChild(thumb);
>
>
>  var sliderWidth;
>  var paused = false;
>  var dragging = false;
>
>  table.width = Math.max(parseInt(flash.width) || 0, 400);
>
>  addEvent(pauseButton, "click", pauseUnpause);
>  addEvent(slider, "mousedown", drag);
>  addEvent(slider, "drag", function() { return false; }); /* For IE */
>  window.setInterval(update, 30);
>
>  function pauseUnpause()
>  {
>    paused = !paused;
>
>    pauseButton.style.borderStyle = paused ? "inset" : "";
>
>    if (paused)
>      flash.StopPlay();
>    else
>      flash.Play();
>  }
>
>  function update()
>  {
>    sliderWidth = parseInt(getWidth(slider) - getWidth(thumb));
>
>    if (!paused && !dragging)
>      thumb.style.left = parseInt(flash.CurrentFrame() / totalFrames() *
> sliderWidth) + "px";
>  }
>
>  function dragMousemove(e)
>  {
>    var pageX = e.clientX + document.body.scrollLeft; /* cross-browser,
> unlike e.pageX, which IE does not support */
>    var pos = bounds(0, pageX - getX(slider) - 5, sliderWidth);
>    var frame = bounds(1, Math.ceil(totalFrames() * pos / sliderWidth),
> totalFrames() - 2);
>
>    thumb.style.left = pos + "px";
>
>    flash.GotoFrame(frame);
>  }
>
>  function release(e)
>  {
>    removeEvent(document, "mousemove", dragMousemove);
>    removeEvent(document, "mouseup", release);
>    if (!paused)
>      flash.Play();
>    dragging = false;
>  }
>
>  function drag(e)
>  {
>    addEvent(document, "mousemove", dragMousemove);
>    addEvent(document, "mouseup", release);
>    dragging = true;
>    dragMousemove(e);
>  }
>
>
>
>  /* Boring functions, some of which only exist to hide differences between
> IE and Mozilla. */
>
>  function bounds(min, val, max)
>  {
>    return Math.min(Math.max(min, val), max);
>  }
>
>  function totalFrames()
>  {
>    /* This is weird.  TotalFrames differs between IE and Mozilla.
>  CurrentFrame does not. */
>
>    if (typeof flash.TotalFrames == "number")
>      return flash.TotalFrames; /* IE */
>    else if (typeof flash.TotalFrames == "function")
>      return flash.TotalFrames(); /* Mozilla */
>    else
>      return 1; /* Partially loaded Flash in IE? */
>  }
>
>  function getWidth(elem)
>  {
>    if (document.defaultView && document.defaultView.getComputedStyle)
>      return
> parseFloat(document.defaultView.getComputedStyle(elem,null).getPropertyValue("width"));
> /* Mozilla */
>    else
>      return parseFloat(elem.offsetWidth); /* IE (currentStyle.width can be
> "auto" or "100%") */
>  }
>
>  function getX(elem)
>  {
>    if (!elem) return 0;
>    return (elem.offsetLeft) + getX(elem.offsetParent);
>  }
>
>  function addEvent(elem, eventName, fun)
>  {
>    if (elem.addEventListener) /* Mozilla */
>      elem.addEventListener(eventName, fun, false);
>    else /* IE */
>      elem.attachEvent("on" + eventName, fun);
>  }
>
>  function removeEvent(elem, eventName, fun)
>  {
>    if (elem.addEventListener)
>      elem.removeEventListener(eventName, fun, false);
>    else
>      elem.detachEvent("on" + eventName, fun);
>  }
>
> }
>
> }
> </script>
> </head>
> <body onload="setupSeekBar();">
> <h1>clickingaction</h1>
> <hr noshade><center>
> <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="1280"
> height="800"
>  codebase="
> http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=5,0,0,0
> ">
>  <param name="movie" value="clickingaction.swf">
>  <param name="play" value="true">
>  <param name="loop" value="True">
>  <param name="quality" value="low">
> <embed src="clickingaction.swf" width="1280" height="800" play="true"
>  loop="True" quality="low" type="application/x-shockwave-flash"
>  pluginspage="http://www.macromedia.com/go/getflashplayer">
> </embed></object></center>
>

-- 
[MASTER] checking radio buttons or checkboxes doesn't work correctly
https://bugs.launchpad.net/bugs/220575
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