[Ubuntu GNOME Team] Call For Help!

Alberto Salvia Novella es20490446e at gmail.com
Thu Oct 31 17:33:45 UTC 2013


Some time ago I realized that nothing is needed for understanding 
simplicity.

Because simple is simple.


El 31/10/13 16:25, Iberê Fernandes escribió:
> 2013/10/31 Alberto Salvia Novella <es20490446e at gmail.com 
> <mailto:es20490446e at gmail.com>>
>
>     An extract of "Rework: Change the way you work forever"
>     <http://sharkinfestedcustard.files.wordpress.com/2011/10/rework-jason-fried.pdf>:*
>     **
>
>     *
>
>         *Throw less at the problem*
>
>         Watch chef Gordon Ramsay's Kitchen Nightmares and you'll see a
>         pattern. The
>         menus at failing restaurants offer too many dishes. The owners
>         think making every dish
>         under the sun will broaden the appeal of the restaurant.
>         Instead it makes for crappy food
>         (and creates inventory headaches).
>
>         That's why Ramsay's first step is nearly always to trim the
>         menu, usually from
>         thirty-plus dishes to around ten. Think about that. Improving
>         the current menu doesn't
>         come first. Trimming it down comes first. Then he polishes
>         what's left.
>
>         When things aren't working, the natural inclination is to
>         throw more at the
>         problem. More people, time, and money. All that ends up doing
>         is making the problem
>         bigger. The right way to go is the opposite direction: Cut back.
>
>         So do less. Your project won't suffer nearly as much as you
>         fear. In fact, there's agood chance
>         it'll end up even better. You'll be forced to make tough calls
>         and sort out
>         what truly matters.
>         If you start pushing back deadlines and increasing your
>         budget, you'll never stop.
>
>
>
>         *Embrace constraints*
>
>         "I don't have enough time/money/people/experience." Stop
>         whining. Less is a
>         good thing. Constraints are advantages in disguise. Limited
>         resources force you to make
>         do with what you've got. There's no room for waste. And that
>         forces you to be creative.
>         Ever seen the weapons prisoners make out of soap or a spoon?
>         They make do
>         with what they've got. Now we're not saying you should go out
>         and shank somebody--but
>         get creative and you'll be amazed at what you can make with
>         just a little.
>
>         Writers use constraints to force creativity all the time.
>         Shakespeare reveled in the
>         limitations of sonnets (fourteen-line lyric poems in iambic
>         pentameter with a specific
>         rhyme scheme). Haiku and limericks also have strict rules that
>         lead to creative results.
>         Writers like Ernest Hemingway and Raymond Carver found that
>         forcing themselves to
>         use simple, clear language helped them deliver maximum impact.
>
>         The Price Is Right, the longest-running game show in history,
>         is also a great
>         example of creativity born from embracing constraints. The
>         show has more than a
>         hundred games, and each one is based on the question "How much
>         does this item cost?"
>         That simple formula has attracted fans for more than thirty years.
>
>         Southwest--unlike most other airlines, which fly multiple
>         aircraft models--flies
>         only Boeing 737s. As a result, every Southwest pilot, flight
>         attendant, and ground-crew
>         member can work any flight. Plus, all of Southwest's parts fit
>         all of its planes. All that
>         means lower costs and a business that's easier to run. They
>         made it easy on themselves.
>         When we were building Basecamp, we had plenty of limitations.
>         We had a design
>         firm to run with existing client work, a seven-hour time
>         difference between principals
>         (David was doing the programming in Denmark, the rest of us
>         were in the States), a small
>         team, and no outside funding. These constraints forced us to
>         keep the product simple.
>
>         These days, we have more resources and people, but we still
>         force constraints. We
>         make sure to have only one or two people working on a product
>         at a time. And we always
>         keep features to a minimum. Boxing ourselves in this way
>         prevents us from creating
>         bloated products.
>
>         So before you sing the "not enough" blues, see how far you can
>         get with what you
>         have.
>
>
>
>         *Start at the epicenter*
>
>         When you start anything new, there are forces pulling you in a
>         variety of
>         directions. There's the stuff you could do, the stuff you want
>         to do, and the stuff you have
>         to do. The stuff you have to do is where you should begin.
>         Start at the epicenter.
>
>         For example, if you're opening a hot dog stand, you could
>         worry about the
>         condiments, the cart, the name, the decoration. But the first
>         thing you should worry about
>         is the hot dog. The hot dogs are the epicenter. Everything
>         else is secondary.
>
>         The way to find the epicenter is to ask yourself this
>         question: "If I took this away,
>         would what I'm selling still exist?" A hot dog stand isn't a
>         hot dog stand without the hot
>         dogs. You can take away the onions, the relish, the mustard,
>         etc. Some people may notlike
>         your toppings-less dogs, but you'd still have a hot dog stand.
>         But you simply cannot
>         have a hot dog stand without any hot dogs.
>
>         So figure out your epicenter. Which part of your equation
>         can't be removed? If
>         you can continue to get by without this thing or that thing,
>         then those things aren't the
>         epicenter. When you find it, you'll know. Then focus all your
>         energy on making it the
>         best it can be. Everything else you do depends on that foundation.
>
>
>
>         *Build half a product, not a half-assed product*
>
>         You can turn a bunch of great ideas into a crappy product real
>         fast by trying to do
>         them all at once. You just can't do everything you want to do
>         and do it well. You have
>         limited time, resources, ability, and focus. It's hard enough
>         to do one thing right. Trying
>         to do ten things well at the same time? Forget about it.
>
>         So sacrifice some of your darlings for the greater good. Cut
>         your ambition in half.
>         You're better off with a kick-ass half than a half-assed whole.
>
>         Most of your great ideas won't seem all that great once you
>         get some perspective,
>         anyway. And if they truly are that fantastic, you can always
>         do them later.
>
>         Lots of things get better as they get shorter. Directors cut
>         good scenes to make a
>         great movie. Musicians drop good tracks to make a great album.
>         Writers eliminate good
>         pages to make a great book. We cut this book in half between
>         the next-to-last and finaldrafts.
>         From 57,000 words to about 27,000 words. Trust us, it's better
>         for it.
>
>         So start chopping. Getting to great starts by cutting out
>         stuff that's merely good.
>
>
>
>         *Focus on what won't change*
>
>         A lot of companies focus on the next big thing. They latch on
>         to what's hot and
>         new. They follow the latest trends and technology.
>
>         That's a fool's path. You start focusing on fashion instead of
>         substance. You start
>         paying attention to things that are constantly changing
>         instead of things that last.
>
>         The core of your business should be built around things that
>         won't change. Things
>         that people are going to want today and ten years from now.
>         Those are the things you
>         should invest in.
>
>         Amazon.com focuses on fast (or free) shipping, great
>         selection, friendly returnpolicies,
>         and affordable prices. These things will always be in high demand.
>
>         Japanese automakers also focus on core principles that don't
>         change: reliability,
>         affordability, and practicality. People wanted those things
>         thirty years ago, they want
>         them today, and they'll want them thirty years from now.
>
>         For 37signals, things like speed, simplicity, ease of use, and
>         clarity are our focus.
>
>         Those are timeless desires. People aren't going to wake up in
>         ten years and say, "Man, I
>         wish software was harder to use." They won't say, "I wish this
>         application was slower."
>
>         Remember, fashion fades away. When you focus on permanent
>         features, you're in
>         bed with things that never go out of style.
>
>
>
>
>     If you found this interesting, perhaps you shall want to have a
>     look at the book.
>
>     Thank you.
>
>
>
>     El 31/10/13 13:53, Ali Linx (amjjawad) escribió:
>>
>>     Hi,
>>
>>     Help is needed and highly appreciated :)
>>
>>     Thanks!
>>
>>     *---------- Forwarded message ----------*
>>     From: Ali Linx (amjjawad) <amjjawad at gmail.com
>>     <mailto:amjjawad at gmail.com>>
>>     Date: Sat, Oct 26, 2013 at 10:40 AM
>>     *Subject: [ATTENTION] LTS Release - Urgent Need for More People*
>>     To: ubuntu-gnome <ubuntu-gnome at lists.ubuntu.com
>>     <mailto:ubuntu-gnome at lists.ubuntu.com>>
>>
>>
>>     Hello Everyone,
>>
>>     As you may know, 14.04 Cycle is an LTS (Long Term Support) Cycle.
>>     Having that said, Ubuntu and most of the official flavours will
>>     have LTS Release. For the moment, the lack of Manpower could keep
>>     us away from having an LTS Release. However, after a discussion
>>     with our Developers, we'd like to announce the urgent need for
>>     these roles:
>>
>>     1- Someone with Bug Control to 'Actively Commit' to triaging
>>     Ubuntu GNOME bugs.
>>
>>     2- Couple of people helping out with 'Bug Fixing'.
>>
>>     3- People to help with 'Packaging' on the PPA's
>>
>>     PLEASE NOTE: We are looking for people with experience and
>>     skills! We NEED people to commit for 3-5 years support and not
>>     just join for few months then leave.
>>
>>     NO PROMISES to be made but we would be comfortable enough to
>>     submit an application to the Technical Board in order to have an
>>     LTS Release when we will have volunteers who can actively
>>     contribute and help us.
>>
>>     If you have the required experience and skills or if you know
>>     someone who has, please let us know :)
>>
>>     Thank you!
>>
>>
>>     *Please, FEEL FREE to share this email and spread the word.
>>
>>     *
>>     -- 
>>     Remember: "All of us are smarter than any one of us."
>>     Best Regards,
>>     amjjawad <https://wiki.ubuntu.com/amjjawad>
>>     Areas of Involvement
>>     <https://wiki.ubuntu.com/amjjawad/AreasOfInvolvement>
>>     My Projects <https://wiki.ubuntu.com/amjjawad/Projects>
>>
>>
>
>
>     --
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>
>
>
>
> Wow, thank you for sharing Alberto!
>
> I'd like to add my 2 cents, quoted from John Maeda's Laws of Simplicity:
>
> TEN LAWS
> 1 reduce
> The simplest way to achieve simplicity is through thoughtful reduction.
> 2 organize
> 3 time
> Organization makes a system of many appear fewer.
> Savings in time feel like simplicity.
> 4 learn
> Knowledge makes everything simpler.
> 5 diΩerences
> Simplicity and complexity need each other.
> 6 context What lies in the periphery of simplicity is definitely not 
> peripheral.
> 7 emotion More emotions are better than less.
> 8 trust
> In simplicity we trust.
> 9 failure
> 10 the one Some things can never be made simple. Simplicity is about 
> subtracting the obvious, and adding the meaningful.
>
> THREE KEYS
> 1 away More appears like less by simply moving it far, far away.
> 2 open Openness simplifies complexity.
> 3 power
> Use less, gain more.
>
> TED video:
> http://www.ted.com/talks/john_maeda_on_the_simple_life.html
>
> Book: ( you may find it in other places...)
> http://www.scan-shipping.com/template/scanship_ru/uploads/files/260_maedalawsofsimplicity.pdf
>
> Best regards,
> Iberê
>
>

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